Archives

Economic viability of VR games development

BY
Ruchika Saini

‘VR games development’ should be driven by passion, not by an idea of making profits. In last few years, virtual ...

Archives

Autodesk kills game middleware line

BY
Randall Newton

Users are being offered access to source code and limited support until maintenance contracts end. Stingray game engine offers equivalent ...

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JPR shows slowing revenue growth for computer graphics market

BY
GfxS staff

Details from this annual report will be shared at the JPR Press Luncheon at Siggraph. Jon Peddie Research (JPR) has ...

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CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions

BY
Randall Newton

The annual Production Sessions give Siggraph attendees a chance to learn from the best in the business. This year’s Production ...

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AMD offers Radeon ProRender for Blender and SolidWorks

BY
Jon Peddie

Is this exciting news? AMD has announced its free ray-tracing engine ProRender will run within Blender, as well as Maya, ...

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Qube update adds online reporting

BY
Randall Newton

Other new features include support for Microsoft Azure. PipelineFX has updated Qube, its popular render farm management software for visual ...

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Foundry launches Modo 11.1

BY
Ruchika Saini

Latest installment of the Modo 11 Series features a client-server bridge to Unreal Engine 4. Creative software developer, The Foundry has launched ...

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AMD Radeon reveals new professional GPU offerings

BY
GfxS staff

The high-end Vega Frontier Edition as well as the entry-level WX 2100 and WX 3100 professional GPUs are now available. ...

Archives

Teigha update adds support for AutoCAD 2018

BY
Randall Newton

The update also adds support for the Autodesk ReCap .rcp format. We review why the ODA is important to the ...

Archives

Turn down the power, turn up the performance

BY
GfxS staff

Can you really do that? Gaming is a major social and technological phenomenon, engaged in by a third to a ...