Mobile developers can now use the artificial intelligence pathfinder for games and simulations.
Xaitment has expanded the scope of its XaitMap for Unity plug-in by adding support for iOS, Android, and the Unity Web Player. The path-finding software based on artificial intelligence technology can now deploy NavMeshes, movement, pathfinding, obstacle avoidance, and more, on the two most popular mobile environments as well as on most browsers.
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Once installed, xaitMap for Unity’s pathfinding functionality appears in the interface and menu structure of Unity and Unity Pro (versions 3.4 and 3.5). XaitMap for Unity is Windows-based (Mac support coming soon) and brings a number of powerful path-finding features to mobile and browser game development:
- 3D NavMesh generation on any type of terrain
- Platform-optimized path-finding
- In-game NavMesh updates using dynamic blockers
- Setting up and modifying collision avoidance on any component in a scene
- Creating and modifying a character’s movement
- Creating predefined paths by dragging and dropping targets on a NavMesh.
Clearing a budget path
Path-finding is a key component of most games today, including games running on mobile devices and in browsers. The problem is the cost of development in an environment where otherwise costs are miniscule; advanced path-finding tools from other vendors are pricey. At $499, most serious developers can find a way to invest. To jumpstart sales, Xaitment will sell the first 250 copies for $249 instead of $499.
More information: www.xaitment.com