Playing Rise of the Tomb Raider at 12.3 megapixels

The more you can see … the more you can game.

By Pierre LeBoule

When playing a high-action, first-person shooter (FPS) game like Rise of the Tomb Raider, you want high resolution and a very wide field of view (FOV). In many games you can adjust the FOV either in the main screen’s options or in the games configuration .ini file, if you can find one.

Or, you can string together a set of super-wide high-res monitors.

This is what 12.3 megapixels looks like when you set up over 6 feet of display. (Source: Jon Peddie Research)
This is what 12.3 megapixels looks like when you set up over 6 feet of display. (Source: Jon Peddie Research)
An ultra high-definition screen capture from Rise of the Tomb Raider, squeezed into 560 pixels (our column width). (Source: JPR)
An ultra high-definition screen capture from Rise of the Tomb Raider, squeezed into 560 pixels (our column width). (Source: JPR)

We did the latter, using an Intel i7-5960x sitting in an Asus X99-deluxe motherboard. We plugged in an AMD R9 Nano add-in board. Then we set up two Asus MG279Q 2560 × 1440 monitors on the left and right, and in the center an LG 3440 × 1400 Ultrawide. That setup has the potential of delivering 8560 × 1440, or 12.3 megapixels.

Read what happens next (including benchmarks) in the complete review at JonPeddie.com.