physically based rendering

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Khronos Group expands glTF

BY
Kathleen Maher

New extensions support refraction, color attenuation, and volumetric properties. The ongoing evolution of glTF has turned into one of the ...

News Watch

Khronos releases new PBR material extensions for better 3D asset visual realism

BY
Ruchika Saini

The Khronos Group has released the latest set of Physically Based Rendering (PBR) material extensions for glTF, a royalty-free format ...

News Watch

Khronos releases physically based rendering material extensions for glTF

BY
Ruchika Saini

The Khronos Group has released a set of new Physically Based Rendering (PBR) material extensions for glTF, a royalty-free format ...

News Watch

Autodesk rolls out 3ds Max 2021

BY
Kathleen Maher

It’s programmable, texturable, bakeable and offers scripted materials. You might have missed this in all the news: Autodesk has released ...

Archives

Khronos adds Physically Based Rendering to open graphics standard glTF

BY
Randall Newton

Version 2.0 of the popular standard will make it easier to share lush visual assets with full fidelity, yet keep ...

Archives

The pirate rule of success at Allegorithmic

BY
Randall Newton

Substance Painter is finding a home in the vast majority of AAA game studios, and with those who aren’t ready ...

Archives

Nvidia DesignWorks offers interactive photorealistic rendering for design tools

BY
Randall Newton

A combination of existing tools and new technologies, DesignWorks extends the potential reach of physically based rendering.   Nvidia DesignWorks ...