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Khronos Group expands glTF
New extensions support refraction, color attenuation, and volumetric properties. The ongoing evolution of glTF has turned into one of the ...
News Watch
Khronos releases new PBR material extensions for better 3D asset visual realism
The Khronos Group has released the latest set of Physically Based Rendering (PBR) material extensions for glTF, a royalty-free format ...
News Watch
Khronos releases physically based rendering material extensions for glTF
The Khronos Group has released a set of new Physically Based Rendering (PBR) material extensions for glTF, a royalty-free format ...
News Watch
Autodesk rolls out 3ds Max 2021
It’s programmable, texturable, bakeable and offers scripted materials. You might have missed this in all the news: Autodesk has released ...
Archives
Khronos adds Physically Based Rendering to open graphics standard glTF
Version 2.0 of the popular standard will make it easier to share lush visual assets with full fidelity, yet keep ...
Archives
The pirate rule of success at Allegorithmic
Substance Painter is finding a home in the vast majority of AAA game studios, and with those who aren’t ready ...
Archives
Nvidia DesignWorks offers interactive photorealistic rendering for design tools
A combination of existing tools and new technologies, DesignWorks extends the potential reach of physically based rendering. Nvidia DesignWorks ...