Whatever that is. Khronos has formed a forum to create a venue for cooperation between standards organizations and companies to foster the development of interoperability standards for an open and inclusive metaverse. The organizations do not want to create any standards, unless the industry specifically asks them to, but rather to make sure that all its members are … [Read more...] about Khronos hopes to help enable the metaverse
Khronos
Khronos: Who knows what the future will hold?
Khronos launches a Vulkan roadmap policy. From the organization that stabilized the API wars in 2000 and empowered the extraordinary growth of the smartphone market comes a vision of the future. Khronos has grown to over 180 members in one of the most extraordinary non-profit organizations for 3D graphics, augmented and virtual reality, parallel programming, inferencing … [Read more...] about Khronos: Who knows what the future will hold?
Khronos ANARI API for 3D data visualization
Portable, performant access to advanced 3D rendering engines. In November 2019, Khronos announced the creation of the Analytic Rendering Exploratory Group, with the intent to investigate industry interest in creating an open API for data visualization. Then in March 2020, with strong industry support, Khronos created the ANARI Working Group to begin developing an open, … [Read more...] about Khronos ANARI API for 3D data visualization
Anari—come together, over me
Khronos tries to get everybody meet at their house. In November 2019, open standard API developer and harmonizing industry force, Khronos, enthralled developers and users alike with their proposed data visualization initiative to work on a cross-platform analytical rendering API. Prior to Khronos gathering the SciViz world, developers working in scientific visualization … [Read more...] about Anari—come together, over me
Khronos releases new PBR material extensions for better 3D asset visual realism
The Khronos Group has released the latest set of Physically Based Rendering (PBR) material extensions for glTF, a royalty-free format for the efficient transmission and loading of 3D scenes and models by engines and applications. The new extensions supporting refraction, color attenuation, and volumetric properties are built on the existing PBR capabilities of glTF 2.0. The new … [Read more...] about Khronos releases new PBR material extensions for better 3D asset visual realism
Khronos 3D Viewer Program
I’d like that red chair, please. Khronos announced their 3D Commerce Viewer Certification Program. 3D viewers are software engines that enable users to display and interact with 3D models. Viewers are used by retailers, social media sites, and brands to create experiences on e-commerce storefronts, search engines, ad platforms, and in native … [Read more...] about Khronos 3D Viewer Program
Khronos standardizes texture compression in KTX 2.0
The democratization of the texture zoo means textures take up less space and can be automatically uncompressed at runtime. Over the years of computer graphics, stretching back to Ed Catmull’s pioneering 1974 paper that introduced the concept of subdivision, wrapping, and unwrapping, the CG industry has been trying to find ways to make texture mapping faster and more efficient … [Read more...] about Khronos standardizes texture compression in KTX 2.0
The rays of Khronos reach everywhere
From gaming to CAD and holograph displays. In 2018, before there were pandemics, vicious nation-splitting election campaigns, and the biggest GPU ever, a small group of ray-loving engineers got together to change and save the world. In early 2018, the Vulkan Working Group formed the Vulkan Ray Tracing Task Subgroup (TSG in Khronos kode). Its goal was to enable a focused … [Read more...] about The rays of Khronos reach everywhere
XR has a real chance now, thanks to Khronos
Doing what they did for mobile phones, Khronos has stabilized XR. The headline is: Khronos announced multiple conformant implementations of OpenXR are shipping from Oculus and Microsoft. That happened because of the newly opened OpenXR 1.0 Adopters Program and open-source conformance tests, which Khronos announced was coming after launching the OpenXR 1.0 specification last … [Read more...] about XR has a real chance now, thanks to Khronos
Khronos Vulkan Ray Tracing API announced
Familiar ray tracing API comes to Vulkan with some new features compared to DXR. Microsoft announced the development of a ray tracing extension to DirectX 12 called DXR in March 2018 at the same time that Nvidia introduced its RTX hardware ray tracing architecture. Cards using the RTX architecture shipped in the summer of 2018 when Nvidia introduced its revolutionary … [Read more...] about Khronos Vulkan Ray Tracing API announced