CG

Archives

How ILM created The Hulk

BY
Randall Newton

Scanning right down to Mark Ruffalo’s fingerprints, the digital magicians created a digital version of the monster/superhero in The Avengers ...

Archives

New Battlestar Galactica is completely greenscreen and CG

BY
GfxS staff

The NBC Universal production team used LightWave 3D software to create almost all sets and background for the new sci-fi ...

Archives

Autodesk developing virtual production with James Cameron and Weta Digital

BY
Randall Newton

The goal is to commercialize the workflows behind Avatar and the Lord of the Rings series. Autodesk built the biggest ...

Archives

Georgia Tech opens door to boneless CG characters

BY
GfxS staff

Animation technology relies on a skeletal framework inside characters; creating animated blobs is difficult for more than a few frames. ...

Archives

Computer graphics industry growing at 7% annually

BY
GfxS staff

Jon Peddie Research says recent growth driven by scientific and entertainment applications and a passion to “translate the visual into ...

Archives

It takes a smooth pipeline to give film animals a voice

BY
Randall Newton

Western X uses Qube! from PipelineFX to manage the complex process of creating talking puppies, rats, and cats.  Visual effect ...

Archives

Designing the world of Prometheus in Cinema 4D

BY
GfxS staff

Visual Effects Art Director Steven Messing used the software to produce physical sets, CG environments, creatures, costumes, and spaceship designs. ...

Archives

Software tools unfold the strange world of Bunraku

BY
Randall Newton

CG studio Origami Digital turns to LightWave, Maya, and Eyeon Fusion to bring director Guy Moshe’s vision to the big ...

Archives

Nvidia Iray and GPUs supercharge Mercedes Benz visualizations

BY
Randall Newton

Freelance CG artist Jeff Patton went from one hour per rendering to eight minutes inside Autodesk 3ds Max. Jeff Patton ...

Archives

Exploring the brave new world of virtual moviemaking

BY
Randall Newton

Five artistic technologists discuss and debate the future of graphics technology in film at the annual Jon Peddie Research Siggraph ...