CG

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Georgia Tech opens door to boneless CG characters

BY
GfxS staff

Animation technology relies on a skeletal framework inside characters; creating animated blobs is difficult for more than a few frames. ...

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Computer graphics industry growing at 7% annually

BY
GfxS staff

Jon Peddie Research says recent growth driven by scientific and entertainment applications and a passion to “translate the visual into ...

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It takes a smooth pipeline to give film animals a voice

BY
Randall Newton

Western X uses Qube! from PipelineFX to manage the complex process of creating talking puppies, rats, and cats.  Visual effect ...

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Designing the world of Prometheus in Cinema 4D

BY
GfxS staff

Visual Effects Art Director Steven Messing used the software to produce physical sets, CG environments, creatures, costumes, and spaceship designs. ...

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Software tools unfold the strange world of Bunraku

BY
Randall Newton

CG studio Origami Digital turns to LightWave, Maya, and Eyeon Fusion to bring director Guy Moshe’s vision to the big ...

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Nvidia Iray and GPUs supercharge Mercedes Benz visualizations

BY
Randall Newton

Freelance CG artist Jeff Patton went from one hour per rendering to eight minutes inside Autodesk 3ds Max. Jeff Patton ...

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Exploring the brave new world of virtual moviemaking

BY
Randall Newton

Five artistic technologists discuss and debate the future of graphics technology in film at the annual Jon Peddie Research Siggraph ...

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Autodesk lands exclusive deal to distribute Disney “Tangled” technology

BY
Randall Newton

XGen combines power with ease of use for generating not only “fur, feathers, and foliage” but a wide variety of ...

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Technology Serves Up Terabytes of Whimsey in “Shrek Forever After”

BY
Randall Newton

The final installment of the Shrek series of animations hits theaters in the US on Friday. DreamWorks Animation puts high ...