AMD FSR Redstone SDK 2.2

AMD introduced FSR Redstone SDK 2.2, a big update to its FSR rendering SDK. How big? It brings changes to two core ML-powered technologies—FSR Upscaling 4.1 and Ray Regeneration 1.1, resulting in sharper upscaling and better ray-tracing denoising. Users can also expect smoother frame generation.

Crimson Desert standard denoiser vs. FSR Ray Regeneration 1.1 (captured with Radeon RX 9070 XT & Ryzen 7 9800X3D—4K cinematic game settings).

The 4.1 update revises the inference model, and gamers will notice the sharper detail retention on vegetation, fine textures, and small geometry during motion. Ultra-performance and dynamic resolution scaling modes also improve.

Take note: There are hardware constraints associated with the ML-powered features. FSR Upscaling 4.0 and 4.1, Ray Regeneration, and Radiance Caching all require RDNA 4-based RX 9000-series GPUs.

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