11 myths of computer graphics

Jon Peddie interviews himself for Electronic Design; taking on the limits of game physics, integrated graphics, and why 4K is not good enough. 

By Jon Peddie

Dr. Jon Peddie, president of Jon Peddie Research
Dr. Jon Peddie, president of Jon Peddie Research

Over the years the magic of computer graphics (CG) has sparked the imagination and curiosity of millions—the specialist as well as the consumer. The movies, games, advertisements, science, medicine, and designs we have today would not be possible without CG. And because so much of it is magic (Arthur C. Clarke) and unknowable to those not in the priesthood of CG, we make up our own explanations (you older folks might remember the explanations for Les Paul and Mary Ford’s original remixed songs).

So, since fools rush in where wise men don’t, I’ve undertaken it to look at some of the myths of CG. I’ll also favor you with some of my favorite axioms. This no doubt is not going to win me many new friends, but hell, I still have my cat. I do, don’t I?

Read the rest of the article at Electronic Design