Karen Moltenbrey

Blender Logo
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Release day for Blender 4.2 LTS

BY
Karen Moltenbrey

The new long-term support version adds more GPU acceleration to the mix.

Benckmark IMage
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Shaders—Are we done yet?

BY
Karen Moltenbrey

The answer is no.

Game engine
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Real time for the rest

BY
Karen Moltenbrey

The Ultra Engine for those on a limited budget but needing robust features.

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From Hollywood to hospitality services

BY
Karen Moltenbrey

Digital Domain’s AI-driven digital humans will soon have a new gig.

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Chaos releases Corona 12

BY
Karen Moltenbrey

Users can now export scenes to Chaos Vantage for real-time ray tracing.

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Pioneers of Siggraph

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Karen Moltenbrey

Who are they, and what is their contribution to the industry?

Bentley CEO
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What’s in a name?

BY
Karen Moltenbrey

Bentley reaches outside the family for new CEO—a first for the company.

Siggraph logo
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Siggraph Computer Animation Festival

BY
Karen Moltenbrey

Get ready to celebrate with the Electronic Theater, VR Theater, and Production Sessions.

3D cell
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AI—Friend or foe?

BY
Karen Moltenbrey

AI-powered tools are helping to improve the Hollywood experience.

Pixologic
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Latest iteration of Pixotope has UE 5.4 native support

BY
Karen Moltenbrey

Motion design can be done directly in Unreal.