Some of the best-looking models, such as those you see spinning at warp speed in hardware demos, may not tax the system realistically enough for benchmarks. by Bob Cramblitt Models, models, everywhere, but few suitable for a good benchmark. That statement pretty much sums up the conundrum faced by the SPEC Graphics and Workstation Performance Group (SPEC/GWPG), the … [Read more...] about Skin deep won’t cut it: graphics benchmarks require real-world working models