A special white paper by Jon Peddie Research on Nvidia's Omniverse. In May 2020, Nvidia announced USD would be the foundation for its Omniverse, a live collaborative platform that connects a wide variety of content creation tools to each other and to the company’s real-time Nvidia RTX ray tracer. Nvidia says it has expanded upon USD by developing new tools, integrating … [Read more...] about Nvidia Omniverse—A new way to create
Nvidia RTX
Remesh your models in two new ways with Blender 2.81
The Blender Foundation has released the latest version of Blender. Blender 2.81 offers sculpting tools overhaul, support for Nvidia RTX ray tracing in cycles, Intel Open Image denoising, and user interface improvements. Read more… … [Read more...] about Remesh your models in two new ways with Blender 2.81
Nvidia showcases VR, AR, and rendering at SolidWorks World 2019
Offers new features to lure 3D CAD users to the Turing generation. At SolidWorks World 2019, Nvidia was selling the merits of its Turing RTX 4000 graphics board to workstation users. At the conference, Nvidia highlighted the advantages to be gained by Nvidia’s dedicated cores for rendering and also enough onboard memory to handle large models and assemblies. VR and AI also got … [Read more...] about Nvidia showcases VR, AR, and rendering at SolidWorks World 2019