Compression is a key technology for the advancement of 3D. The Khronos Group is pushing ASTC to take the industry to the next level. By Jon Peddie Ever since Ed Catmull introduced the concept of texture mapping in the early 1970s and James Blinn did environmental mapping, memory storage and loading has been increasing. Add to that bump mapping and multiple copies used in … [Read more...] about Time for 3D imagery to have its own codec