DCC

Blender Foundation awarded $1.2 million Epic MegaGrant

Blender Foundation awarded $1.2 million Epic MegaGrant

With Epic Games on board, Blender Foundation looks to improve on-boarding, coordination, and best practices for code quality.

Chaos Czech releases Corona Renderer 4 for Cinema 4D and 3ds Max

Chaos Czech releases Corona Renderer 4 for Cinema 4D and 3ds Max

One-click caustics, ease of use features

Virtual cameras meld digital effects and live action

Virtual cameras meld digital effects and live action

Seeing through the camera.

Deep faking and getting real

Deep faking and getting real

Technologists got us into this mess…

Kicking down barriers, Nvidia has awoken the industry to ray tracing

Kicking down barriers, Nvidia has awoken the industry to ray tracing

The next great hurdle has been conquered.

Nvidia looks for new markets at Computex

Nvidia looks for new markets at Computex

Targets the silent majority: Creators.

Boulder Graphics’ latest Super D brings fast, lightweight recursive subdivision to Rhino

Boulder Graphics’ latest Super D brings fast, lightweight recursive subdivision to Rhino

Employs recursive subdivision for superior surfaces. Boulder Graphics has just released a version of their super-fast, and small (SW) footprint recursive subdivision (SubD) interface, SuperD for Rhino3D version 6, which is a 3D modeler for conceptual design. The plug-in employs the popular recursive subdivision (SubD) interface and produces smoother and more organic surfaces. There are […]

Epic’s Unreal team acquires Twinmotion from Abvent

Epic’s Unreal team acquires Twinmotion from Abvent

Interactive rendering gets easier for Unreal customers with the arrival of Twinmotion, a game-engine based tool for rendering and animation.

The Foundry rolls out Modo 13

The Foundry rolls out Modo 13

The latest update adds GPU accelerated rendering and new modeling and animation tools.

Multi-device gaming is the new reality, says Bob O’Donnell

Multi-device gaming is the new reality, says Bob O’Donnell

A multi-country survey by Bob O’Donnell at Technalysis reveals that that gamers want to game on everything everywhere.