By November 2, 2017 Read More →

Eve: Valkyrie developer shuts down and sells offices dedicated to VR development

CCP Games loses faith in VR.

Well renowned Icelandic video game developer CCP Games (Crowd Control Productions) has announced plans to sell and shut down two of its five offices dedicated to virtual reality (VR) development. CCP Games is well known for their Eve Online and Eve: Valkyrie sci-fi titles. Eve: Valkyrie served as a cross-platform debut VR title for CCP Games in March 2016 and is available for the Oculus Rift, PlayStation VR, and HTC Vive platforms. The game was strongly criticised for only presenting the bare basics of what VR has to offer, offering gameplay that is repetitive and overwhelmingly basic beyond the presentation of the VR experience. As a consequence, the game is only memorable for a few but maintains a strong cult following.

(Source: CCP Games, Eve Valkyrie gameplay)

CCP Games intends to shut down their VR studio in Atlanta while simultaneously selling the very office that led the development of Eve: Valkyrie, the Newcastle, UK office. Nearly 100 staff will be laid off in the process.

(Source: Wikipedia, Eve: Valkyrie’s scores by critics)

Hilmar Veigar Pétursson, CEO of CCP Games released a statement:

 “Today we have made tough, but important, changes to CCP in response to how we see the gaming market evolving in the coming years. We have been front and center in the second wave of VR and our belief in the long-term transformative power of the technology remains strong.”

 “Despite the success of the VR games we have released we will be shifting our focus to our PC and mobile initiatives, and will be centralizing those initiatives, along with the support of our existing VR games, to our offices in Reykjavík and London. We will continue to support our VR games but will not be making material VR investments until we see market conditions that justify further investments beyond what we have already made.”

 “I am very proud of our VR games and, more importantly, of the people here who made them.”

 “These changes in strategy come with some tough decisions relating to our overall structure as a company. CCP is in a strong position to make these changes, and we are taking great care to support our departing employees to the very best of our ability. We will be offering relocations to some to our London office where we will be building up our efforts in addition to our development activities in Reykjavík.”

 After all the billions of dollars that have been invested in the likes of virtual reality, this event may serve as a wakeup call for many in the industry. Facebook, HTC, Google, Samsung, and others want to be a part of what many see as the next technological innovation in gaming, but even these tech giants have faced difficulty in creating wide spread adoption of their VR products. Virtual reality to many seems like a trend and the actions by CCP Games validates this point to a degree. Only time will tell if virtual reality has any long term viability in the marketplace.

About the Author:

Harrison Garovi is a recent graduate from the University of San Francisco who received a bachelor’s degree in advertising. Prior to attending college, Harrison was an intern for Jon Peddie Research and was responsible for testing graphics cards as well as other pieces of hardware. His interests are music production, traveling, playing video games, video editing, and taking photos of his Ford Mustang.

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