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Tag: rendering

Redway3D unveils REDsdk 4.3 visualization toolkit

Redway3D unveils REDsdk 4.3 visualization toolkit

The update sports new ray-tracing solutions, post-processing effects, as well as cloud-and-sky rendering. REDsdk is a C++ graphics visualization toolkit that provides industrial designers, architects, and other CAD professionals with a single multi-faceted rendering API. The REDsdk can be used for real-time 2D, 3D, and VR rendering and simulation. One of the notable improvements coming […]

By April 14, 2017 Read More →
Arnold earns an Academy SciTech award

Arnold earns an Academy SciTech award

The “brute force” renderer has been used a wide variety of films. The Arnold renderer, published by the recently acquired Solid Angle, has been honored by The Academy of Motion Picture Arts and Sciences with a 2017 Scientific and Technical Achievement Award. It joins another rendering product, V-Ray from Chaos Group, in receiving a SciTech […]

By February 23, 2017 Read More →
Redshift renderer releases integration for Houdini

Redshift renderer releases integration for Houdini

The biased, GPU-based renderer counts several well-known animation studios among its customers. Redshift Rendering Technologies has released an integration to the procedural animation tool Houdini, from SideFX Software. Redshift is a biased GPU-accelerated renderer that currently integrates with industry-standard content creation tools including Autodesk Maya, Softimage, and Autodesk 3ds Max. The company says integration work […]

By February 17, 2017 Read More →
Redshift render engine update links with 3ds Max

Redshift render engine update links with 3ds Max

GPU-based biased rendering is catching on as a more efficient path to an acceptable result. GPU-based render Redshift is out with an update that integrates with Autodesk 3ds Max, the popular 3D design and visualization software. Other features in Redshift 2.0 include realistic volumetrics, enhanced subsurface scattering and new materials. Existing named Redshift customers include […]

By July 13, 2016 Read More →
ODA Teigha update provides new clipping engine

ODA Teigha update provides new clipping engine

As usual, the full list of improvements is long. Documentation is now aimed at generalists as well as developers. The Open Design Alliance (ODA) has released an update to its Teigha software development platform, used by hundreds of software developers who include CAD technology in their products. At the top of the list in Teigha […]

By December 15, 2015 Read More →
Bentley acquires reality modeling expert E-on Software

Bentley acquires reality modeling expert E-on Software

Bentley bought E-on for the architects and engineers who create pretty pictures for clients, but this also puts Bentley in the film industry. I had to read the headline of the press release twice. And then it still made me think, and think again. E-on? Bentley? Bentley bought E-on? No, can’t be. But it is […]

By September 14, 2015 0 Comments Read More →
KeyShot workflow now available in ZBrush

KeyShot workflow now available in ZBrush

Two years after an initial joint venture, KeyShot is now available as a fully integrated rendering option. The popular 3D sculpting tool ZBrush now offers the option of using KeyShot as a fully integrated rendering solution. The combination is possible with the current release of ZBrush (Version 4 Release 7), and two new purchases of […]

Solid Angle releases Arnold for Houdini

Solid Angle releases Arnold for Houdini

The popular cross-platform ray-tracing engine can now work with the Houdini 3D animation engine. Setups can be shared with the Maya and Softimage editions of Arnold. Users of the cross-platform renderer Arnold now have a new choice of animation engines. New Arnold for Houdini from Solid Angle brings the powerful non-biased photorealistic rendering solution used […]

By September 22, 2014 1 Comments Read More →
Clarisse iFX wants animation artists to start with the finished look

Clarisse iFX wants animation artists to start with the finished look

The high-end 3D/3D tool fuses animation with compositing and 3D rendering, allowing artists to work with full effects on all the time. Every year at Siggraph there are one or two products that cause people to say to one another, “Have you see ____?” This year in Vancouver one of those products was Clarisse iFX […]

Advancements in real-time rendering headed to Siggraph

Advancements in real-time rendering headed to Siggraph

The 90-minute show “Real-Time Live!” is part of the annual Computer Animation Festival. Demonstrations include real-time rendering of fire and cartoon character faces from human actor input. Advancements in real-time rendering for games and animation will be presented at Siggraph 2014 during the annual Real-Time Live! session. The 90-minute show is part of the annual […]