Quantcast

Tag: rendering

Redway3D unveils REDsdk 4.3 visualization toolkit

Redway3D unveils REDsdk 4.3 visualization toolkit

The update sports new ray-tracing solutions, post-processing effects, as well as cloud-and-sky rendering.

By April 14, 2017 Read More →
Arnold earns an Academy SciTech award

Arnold earns an Academy SciTech award

The “brute force” renderer has been used a wide variety of films.

By February 23, 2017 Read More →
Redshift renderer releases integration for Houdini

Redshift renderer releases integration for Houdini

The biased, GPU-based renderer counts several well-known animation studios among its customers.

By February 17, 2017 Read More →
Redshift render engine update links with 3ds Max

Redshift render engine update links with 3ds Max

GPU-based biased rendering is catching on as a more efficient path to an acceptable result.

By July 13, 2016 Read More →
ODA Teigha update provides new clipping engine

ODA Teigha update provides new clipping engine

As usual, the full list of improvements is long. Documentation is now aimed at generalists as well as developers.

By December 15, 2015 Read More →
Bentley acquires reality modeling expert E-on Software

Bentley acquires reality modeling expert E-on Software

Bentley bought E-on for the architects and engineers who create pretty pictures for clients, but this also puts Bentley in the film industry.

By September 14, 2015 0 Comments Read More →
KeyShot workflow now available in ZBrush

KeyShot workflow now available in ZBrush

Two years after an initial joint venture, KeyShot is now available as a fully integrated rendering option.

Solid Angle releases Arnold for Houdini

Solid Angle releases Arnold for Houdini

The popular cross-platform ray-tracing engine can now work with the Houdini 3D animation engine. Setups can be shared with the Maya and Softimage editions of Arnold.

By September 22, 2014 1 Comments Read More →
Clarisse iFX wants animation artists to start with the finished look

Clarisse iFX wants animation artists to start with the finished look

The high-end 3D/3D tool fuses animation with compositing and 3D rendering, allowing artists to work with full effects on all the time.

Advancements in real-time rendering headed to Siggraph

Advancements in real-time rendering headed to Siggraph

The 90-minutes show is part of the annual Computer Animation Festival. Demonstrations include real-time rendering of fire and cartoon character faces from human actor input.