Tag: parallel computing

Nvidia adds manufacturing and media/entertainment tracks to GPU Technology Conference schedule

Nvidia adds manufacturing and media/entertainment tracks to GPU Technology Conference schedule

A stellar lineup of key presenters are in each new track. Companies exploring new uses for GPU technology in manufacturing or M&E still have time to submit a presentation proposal. Nvidia is expanding this year’s GPU Technology Conference (GTC) with new tracks for manufacturing and media/entertainment (M&E). The new sessions will run parallel to sessions […]

Registration open for third GPU Technology Conference

Registration open for third GPU Technology Conference

Nvidia’s GTC is the most exciting technical conference to come along in years, exploring new frontiers in almost every aspect of computation. Nvidia says registration is now open for its third GPU Technology Conference (GTC) in the U.S., one of the world’s fastest-growing events focused on computational science and visualization. GTC 2012 will be May […]

By February 16, 2012 0 Comments Read More →
Fabric Engine leverages the cloud for high-performance applications

Fabric Engine leverages the cloud for high-performance applications

Built to solve complex simultaneous uses of CPU and GPU for animation, Fabric Engine has the potential to solve knotty issues in a wide variety of disciplines. By Kathleen Maher It’s not much of a secret that while processors, CPUs and GPUs alike have undergone tremendous architectural changes over the past 10 years, software has […]

By February 10, 2012 0 Comments Read More →
Nvidia unveils Maximus to unlock a workstation’s full potential

Nvidia unveils Maximus to unlock a workstation’s full potential

New technology allows formerly sequential tasks such as design, analysis, and rendering to be processed simultaneously. Workstation manufacturers and leading software products are all on-board. Today Nvidia releases Maximus technology, a new way to simultaneously harness the computation power in both an Nvidia Quadro graphics processing unit (GPU) and an Nvidia Tesla general-purpose GPU. Nvidia […]

By November 14, 2011 0 Comments Read More →
CUDA 4.0 Toolkit now publicly available

CUDA 4.0 Toolkit now publicly available

The latest release-candidate version enables software developers to port their applications to Nvidia Graphic Processor Units. NVIDIA today announced the latest version of the NVIDIA CUDA Toolkit is available for free to parallel programming developers. First announced February 2011, the NVIDIA CUDA 4.0 Toolkit features a number of capabilities designed to make parallel programming easier, […]