Siggraph

Siggraph 2014 Art Gallery explores Acting in Translation

Siggraph 2014 Art Gallery explores Acting in Translation

This year’s show curates an exchange of ideas between media and domains in art, science, and technology. As part of Siggraph 2014 in Vancouver (August 10-14, 2014), the Siggraph Art Gallery will present 14 curated, innovative works incorporating its theme, “Acting in Translation.” While the essential aim of the Art Gallery is to provide a [...]

Siggraph teams up with indie game showcase The MIX

Siggraph teams up with indie game showcase The MIX

Successful indie game developers will be available to discuss cutting-edge graphics and gameplay technology. Siggraph 2014 has teamed up with Media Indie Exchange (The MIX) to bring the first-ever Siggraph indie game showcase to its Exhibition, August 12-14, at the Vancouver Convention Centre in Vancouver, British Columbia. As part of this special collaboration with The [...]

CG movie secrets revealed at Siggraph production sessions

CG movie secrets revealed at Siggraph production sessions

Experts from movies including X-Men: Days of Future Past and Gravity will show how the magic happens.   Teams from more than 15 major studio productions, including “X-Men: Days of Future Past,” “Gravity,” “How to Train Your Dragon 2” and “Teenage Mutant Ninja Turtles” will lead Production Sessions as part of the 2014 Siggraph Computer [...]

3D projection mapping short film wins Siggraph Best In Show

3D projection mapping short film wins Siggraph Best In Show

As usual, European entries took most of the awards. An American short film that combines 3D projection mapping on moving surfaces with live synchronized performance from both robots and humans has been named Best in Show at the 2014 Siggraph Computer Animation Festival. Box by Tarik Abdel-Gawad and the production house Bot & Dolly, explores [...]

New CAD technologies among Siggraph 2014 technical papers presentations

New CAD technologies among Siggraph 2014 technical papers presentations

A new push-pull rapid modeling architecture highlights the session on Interactive Modeling. Computer graphics conference Siggraph started as a venue for academic researchers to share papers. In recent years Siggraph research presentations have veered strongly toward the interests of the entertainment industry. This year’s Technical Papers track at Siggraph is true to form, but that [...]

SPEC announces wide slate of new benchmarks

SPEC announces wide slate of new benchmarks

This tanker doesn’t turn fast, but when it does you know it.   The last version of SPECviewperf 11, the popular benchmark from SPEC’s Graphics and Workstation Performance Group (SPEC/GWPG), was released in June 2010—a mere three years and a bit ago. You can’t rush into these, especially when you use volunteers who don’t re­spond [...]

By August 12, 2013 0 Comments Read More →
No booth, but Adobe still at Siggraph

No booth, but Adobe still at Siggraph

Adobe remains a significant research contributor and collaborator.    Just because Adobe didn’t have a booth at Siggraph 2013 doesn’t mean the company wasn’t there. Adobe has contributed quite a few significant papers over the years to the Siggraph Papers side of the conference, which has traditionally been where the industry really changes. Adobe has [...]

Fund-raising pandas and other applications for 3D sensing

Fund-raising pandas and other applications for 3D sensing

PrimeSense and Open NI are leading the next wave of 3D sensor applications.  Everybody wants in on the act. PrimeSense, no stranger to Siggraph, demonstrated their new Capri sensor in the OpenNI Booth. The tiny next-gener­ation embedded 3D sensor PrimeSense hopes will power mobile 3D sensing applications was demo’ed on a Nexus 10 tablet. The [...]

By August 8, 2013 0 Comments Read More →
The return of virtual reality

The return of virtual reality

Oculus and Epson presented two wildly varying approaches to headset design at Siggraph 2013. By Kathleen Maher Nvidia took a space in the Emerg­ing Technologies area to demon­strate the work it is doing with lightweight display panels for virtual reality (VR) headsets. The panels are fabulously thin and lightweight, but the VR experience was a [...]

Fabric Engine sees five years out

Fabric Engine sees five years out

New Creation Platform allows both custom M&E tools and commercial software to work side-by-side.  Media and Entertainment technol­ogy has followed the same evolutionary path as other industries, from in-house development to high-priced custom products to commodity software—ex­cept that M&E is still transitioning in the direction of commodity software. Fabric Engine targets that transition with tools [...]