Quantcast

Siggraph

JPR names guest panelists for Game Engines Rising

JPR names guest panelists for Game Engines Rising

Creators and software developers will explore the expanding role of game engine technology in 3D content development. The guest panelists for this year’s Jon Peddie Research Siggraph Press Luncheon will bring broad technical and artistic perspective to the discussion theme of “Game Engines Rising.” Game Engines have moved beyond being only for games. These programs […]

By July 12, 2016 Read More →
VRX: The rise of a new content form

VRX: The rise of a new content form

It isn’t film, it isn’t TV. What do we call new content made specifically for virtual reality?  Attached is a short video interview of Jim Chabin, AMD’s point man in support of virtual reality. He recommends the special content now being created for VR—including the Emmy-winning Sleepy Hollow Virtual Reality Experience—deserves its own name as […]

By June 29, 2016 Read More →
Siggraph promises “The Summer of VR” in VR Village

Siggraph promises “The Summer of VR” in VR Village

Juried and Invited content includes work from filmmakers, game developers, research labs, design, and more. Siggraph 2016 intends this year’s conference and exhibition to be “The Summer of VR,” with an unprecedented number of experiential and cutting-edge Virtual Reality (VR) and Augmented Reality (AR) installations, during this year’s conference. Throughout Siggraph 2016 (July 24-28, 29016 […]

By June 15, 2016 Read More →
2016 JPR Siggraph Press Luncheon to focus on game engines

2016 JPR Siggraph Press Luncheon to focus on game engines

Architects use them; filmmakers use them; even game developers use them. Game Engines are not just for games anymore; they have become creativity engines with a wide variety of applications. These programs give content creators a tool where the design, animation, storytelling, interactivity, look and feel, and lighting, are all elements that can be controlled […]

By June 14, 2016 Read More →
Sigggraph Pioneers Reception to feature Alvy Ray Smith

Sigggraph Pioneers Reception to feature Alvy Ray Smith

The Pixar co-founder’s contributions to computer graphics include digital painting and sprites.  One of the most influential scientists in computer graphics history will be guest speaker at the 2016 Siggraph Pioneers Reception, July 26 in Anaheim, California. Alvy Ray Smith pioneered numerous advances in computer graphics including one of the first digital paint systems, the alpha […]

By June 13, 2016 Read More →
Usens extends its virtual reality hardware line

Usens extends its virtual reality hardware line

  Super Reality blurs the distinction between augmented and virtual. The two-year-old company Usens walked away with being named a Top 10 Finalist in Siggraph’s Immersive Realities Contest. The company’s first development is a 3D hand-gesture-recognition technique and tracking for mobile VR headsets. The second is what the company is calling Super Reality: a combination of […]

By September 11, 2015 0 Comments Read More →
Qualcomm shows off real-time facial animation

Qualcomm shows off real-time facial animation

High-res, high-color, high-speed and in your pocket. At Siggraph Qualcomm had a quiet display of a lady’s face expressing happiness, anger and confusion, seriously difficult facial animation expressions. It was all running on a Snapdragon 820, driving a 4K screen, and in real-time. The long-rumored, and long-awaited, successor to the maligned Snapdragon 810, the Snapdragon […]

By September 2, 2015 0 Comments Read More →
Major content creation players dominate Siggraph

Major content creation players dominate Siggraph

Introductions from The Foundry, Autodesk, and Pixar set the agenda. The content creation companies at Siggraph this year had simple ambitions—to improve the ability of software to work together. First, most of the companies have to make their own software interoperate more smoothly—an ongoing challenge as they develop new capabilities and acquire companies. And now, […]

Putting pieces together at Siggraph 2015

Putting pieces together at Siggraph 2015

  Competitors come together at the JPR luncheon with standards and cooperation at customers’ behest.  By Kathleen Maher   Siggraph in Los Angeles is usually a boost for the organization devoted to all computer graphics, but which has come to depend on the film industry in an uneven  co-dependent relationship. This year it’s paying off. […]

Blender Institute releases pilot of open source animation Cosmos Laundromat

Blender Institute releases pilot of open source animation Cosmos Laundromat

“First Cycle” is the first 10 minutes of the free and open source episodic film. Blender Institute has released the first segment in a new episodic open source animation feature film. “Cosmos Laundromat: First Cycle” tells the story of Franck, a suicidal sheep who lives on a desolate island. He meets his fate in a […]

By August 21, 2015 0 Comments Read More →