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Game industry leader Tim Sweeney to receive Jon Peddie Technology Advancement Award at Siggraph 2016

Game industry leader Tim Sweeney to receive Jon Peddie Technology Advancement Award at Siggraph 2016

The founder and current CEO of Epic Games “has led the trajectory of the game industry.” Jon Peddie Research (JPR) announces Tim Sweeney as the latest recipient of the JPR Technology Advancement Award. The founder and current CEO of Epic Games will be presented at JPR’s Annual Siggraph Luncheon for press and analysts on July […]

By July 23, 2016 Read More →
Headliners set for 43rd Siggraph Annual Computer Animation Festival

Headliners set for 43rd Siggraph Annual Computer Animation Festival

Always a highlight of Siggraph, the festival is an official entry way for Academy Award nomination. The 43rd Siggraph Computer Animation Festival has announced award winners for 2016. As always, the festival was adjudicated by professionals and experts from varying fields of computer graphics, animation, gaming, advertising, and education. The competition is recognized by Academy […]

By July 18, 2016 Read More →
NASA planetary engineer to keynote Siggraph 2016

NASA planetary engineer to keynote Siggraph 2016

Nagin Cox noted for her ability to energize listeners to the possibilities awaiting humanity. One of the lead engineers for some of NASA’s recent spectacular planetary missions will be the keynote speaker for Siggraph 2016. Z. Nagin Cox is Spacecraft Operations Engineer with the NASA Jet Propulsion Laboratory (NASA JPL). For Siggraph, Cox will share […]

By July 15, 2016 Read More →
JPR names guest panelists for Game Engines Rising

JPR names guest panelists for Game Engines Rising

Creators and software developers will explore the expanding role of game engine technology in 3D content development. The guest panelists for this year’s Jon Peddie Research Siggraph Press Luncheon will bring broad technical and artistic perspective to the discussion theme of “Game Engines Rising.” Game Engines have moved beyond being only for games. These programs […]

By July 12, 2016 Read More →
VRX: The rise of a new content form

VRX: The rise of a new content form

It isn’t film, it isn’t TV. What do we call new content made specifically for virtual reality?  Attached is a short video interview of Jim Chabin, AMD’s point man in support of virtual reality. He recommends the special content now being created for VR—including the Emmy-winning Sleepy Hollow Virtual Reality Experience—deserves its own name as […]

By June 29, 2016 Read More →
Siggraph promises “The Summer of VR” in VR Village

Siggraph promises “The Summer of VR” in VR Village

Juried and Invited content includes work from filmmakers, game developers, research labs, design, and more. Siggraph 2016 intends this year’s conference and exhibition to be “The Summer of VR,” with an unprecedented number of experiential and cutting-edge Virtual Reality (VR) and Augmented Reality (AR) installations, during this year’s conference. Throughout Siggraph 2016 (July 24-28, 29016 […]

By June 15, 2016 Read More →
2016 JPR Siggraph Press Luncheon to focus on game engines

2016 JPR Siggraph Press Luncheon to focus on game engines

Architects use them; filmmakers use them; even game developers use them. Game Engines are not just for games anymore; they have become creativity engines with a wide variety of applications. These programs give content creators a tool where the design, animation, storytelling, interactivity, look and feel, and lighting, are all elements that can be controlled […]

By June 14, 2016 Read More →
Sigggraph Pioneers Reception to feature Alvy Ray Smith

Sigggraph Pioneers Reception to feature Alvy Ray Smith

The Pixar co-founder’s contributions to computer graphics include digital painting and sprites.  One of the most influential scientists in computer graphics history will be guest speaker at the 2016 Siggraph Pioneers Reception, July 26 in Anaheim, California. Alvy Ray Smith pioneered numerous advances in computer graphics including one of the first digital paint systems, the alpha […]

By June 13, 2016 Read More →
Usens extends its virtual reality hardware line

Usens extends its virtual reality hardware line

  Super Reality blurs the distinction between augmented and virtual. The two-year-old company Usens walked away with being named a Top 10 Finalist in Siggraph’s Immersive Realities Contest. The company’s first development is a 3D hand-gesture-recognition technique and tracking for mobile VR headsets. The second is what the company is calling Super Reality: a combination of […]

By September 11, 2015 0 Comments Read More →
Qualcomm shows off real-time facial animation

Qualcomm shows off real-time facial animation

High-res, high-color, high-speed and in your pocket. At Siggraph Qualcomm had a quiet display of a lady’s face expressing happiness, anger and confusion, seriously difficult facial animation expressions. It was all running on a Snapdragon 820, driving a 4K screen, and in real-time. The long-rumored, and long-awaited, successor to the maligned Snapdragon 810, the Snapdragon […]

By September 2, 2015 0 Comments Read More →