Quantcast

Siggraph

New York Times to discuss virtual reality production at Siggraph

New York Times to discuss virtual reality production at Siggraph

The session “VR/AR to Go” will also feature how Pokemon Go made augmented reality a mass market phenomenon. A special presentation on immersive journalistic storytelling at the New York Times has been added to the keynote schedule at Siggraph 2017. The annual computer graphics conference conveniens July 30 – August 3 in Los Angeles. The […]

By June 28, 2017 Read More →
JPR Siggraph Press Luncheon to explore 3D for all

JPR Siggraph Press Luncheon to explore 3D for all

The 17th annual session brings together press, analysis, and graphics industry leaders. The 17th annual edition of the Jon Peddie Research Press Luncheon will gather industry experts with press and analysts to explore “The Long Long Road to 3D for All.” The event — which has become a permanent fixture of the Siggraph experience — […]

By June 15, 2017 Read More →
Diversity on display in Siggraph VR Village 2017 

Diversity on display in Siggraph VR Village 2017 

New technologies and novel presentations go hand-in-hand at this popular new hands-on part of the Siggraph experience.  VR Village has only been a part of the Siggraph scene for a few years, but has already proven itself as both a crowd-pleaser and a sneak peek at where virtual and augmented reality technology is going. Researchers […]

By June 9, 2017 Read More →
AR future: holographic near-eye displays in regular-sized glasses

AR future: holographic near-eye displays in regular-sized glasses

Microsoft’s new lightweight prototype display comes with trade-offs. Recently, a group of industry and academic researchers met at the SCIEN Workshop on Augmented and Mixed Reality to discuss the future of virtual and mixed reality (VR/MR). Undoubtedly, people would like to experience VR/MR on lightweight devices while maintaining precision of human vision. Microsoft had introduced the […]

By June 5, 2017 Read More →
Siggraph offers preview of 2017 technical papers

Siggraph offers preview of 2017 technical papers

More than 125 technical papers have been accepted in a wide variety of graphics disciplines. The 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques –aka Siggraph 2017 — has released details about the technical papers to be presented this year. This year’s peer-reviewed scholarly papers in computer graphics science will include work […]

By May 31, 2017 Read More →
Designing wind musical instruments for 3D printing

Designing wind musical instruments for 3D printing

Researchers from Autodesk and Dartmouth College create software to design freeform wind instruments. A team of researchers has created Printone, a design software tool for creating 3D printed simple freeform wind musical instruments. Printone provides feedback as the user works in the interaction of shape and sound. Created by a team from Autodesk Research and […]

By December 19, 2016 Read More →
Disney Animation’s Matterhorn advances particle graphics

Disney Animation’s Matterhorn advances particle graphics

Initially creating snow for Frozen, it now works with mud, foam, sand and more. By Amina Saeed Disney graphics scientists have recently published a paper on Matterhorn, the physics-based graphics simulator behind the 2013 Disney hit Frozen. Matterhorn uses Material Point Method (MPM), which it says is “highly efficient at simulating large amounts of snow […]

By August 19, 2016 Read More →
The pirate rule of success at Allegorithmic

The pirate rule of success at Allegorithmic

Substance Painter is finding a home in the vast majority of AAA game studios, and with those who aren’t ready to pay up quite yet. At Allegorithmic company headquarters in Clermont-Ferrand, France—home of popular 3D paint software Substance Painter—there is a heat map on display showing in real time all the active users of Painter […]

By August 8, 2016 Read More →
Nvidia takes over Mental Ray development

Nvidia takes over Mental Ray development

With Autodesk adding the Arnold render to Maya, Nvidia pledges to maintain Mental Ray for its shared customers.  This year at Siggraph, Nvidia announced that they are taking over Mental Ray from Autodesk. The first official announcement is for Nvidia’s upcoming Mental Ray for Maya. The transition follows Autodesk’s acquisition of the Arnold renderer, and at […]

By August 3, 2016 Read More →
Moving game engines onto center stage

Moving game engines onto center stage

Creators and technologists see game engine technology driving new creative options. Originally developed as a software framework for creation and development of video games, game engine technology is now finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the Jon Peddie Research Siggraph Press Luncheon today, five creators and technologists […]

By July 27, 2016 Read More →