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Designing wind musical instruments for 3D printing

Designing wind musical instruments for 3D printing

Researchers from Autodesk and Dartmouth College create software to design freeform wind instruments. A team of researchers has created Printone, a design software tool for creating 3D printed simple freeform wind musical instruments. Printone provides feedback as the user works in the interaction of shape and sound. Created by a team from Autodesk Research and […]

By December 19, 2016 Read More →
Disney Animation’s Matterhorn advances particle graphics

Disney Animation’s Matterhorn advances particle graphics

Initially creating snow for Frozen, it now works with mud, foam, sand and more. By Amina Saeed Disney graphics scientists have recently published a paper on Matterhorn, the physics-based graphics simulator behind the 2013 Disney hit Frozen. Matterhorn uses Material Point Method (MPM), which it says is “highly efficient at simulating large amounts of snow […]

By August 19, 2016 Read More →
The pirate rule of success at Allegorithmic

The pirate rule of success at Allegorithmic

Substance Painter is finding a home in the vast majority of AAA game studios, and with those who aren’t ready to pay up quite yet. At Allegorithmic company headquarters in Clermont-Ferrand, France—home of popular 3D paint software Substance Painter—there is a heat map on display showing in real time all the active users of Painter […]

By August 8, 2016 Read More →
Nvidia takes over Mental Ray development

Nvidia takes over Mental Ray development

With Autodesk adding the Arnold render to Maya, Nvidia pledges to maintain Mental Ray for its shared customers.  This year at Siggraph, Nvidia announced that they are taking over Mental Ray from Autodesk. The first official announcement is for Nvidia’s upcoming Mental Ray for Maya. The transition follows Autodesk’s acquisition of the Arnold renderer, and at […]

By August 3, 2016 Read More →
Moving game engines onto center stage

Moving game engines onto center stage

Creators and technologists see game engine technology driving new creative options. Originally developed as a software framework for creation and development of video games, game engine technology is now finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the Jon Peddie Research Siggraph Press Luncheon today, five creators and technologists […]

By July 27, 2016 Read More →
Pixar releases Universal Scene Description to open source

Pixar releases Universal Scene Description to open source

USD simplifies 3D data exchange within digital content workflows; includes Hydra previewer. Pixar Animation Studios has released its Universal Scene Description (USD) technology, used for the interchange of 3D graphics data through various digital content creation (DCC) tools, as open source. USD is a proven effective and scalable data exchange solution for the complex workflows […]

By July 27, 2016 Read More →
Studio collaboration platform Shotgun improves Cuts management

Studio collaboration platform Shotgun improves Cuts management

New features bring editorial cut data into the review process. The latest update to studio collaboration platform Shotgun introduces editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut. “VFX and animation studios need to constantly view their latest work in context of […]

By July 26, 2016 Read More →
Game industry leader Tim Sweeney to receive Jon Peddie Technology Advancement Award at Siggraph 2016

Game industry leader Tim Sweeney to receive Jon Peddie Technology Advancement Award at Siggraph 2016

The founder and current CEO of Epic Games “has led the trajectory of the game industry.” Jon Peddie Research (JPR) announces Tim Sweeney as the latest recipient of the JPR Technology Advancement Award. The founder and current CEO of Epic Games will be presented at JPR’s Annual Siggraph Luncheon for press and analysts on July […]

By July 23, 2016 Read More →
Headliners set for 43rd Siggraph Annual Computer Animation Festival

Headliners set for 43rd Siggraph Annual Computer Animation Festival

Always a highlight of Siggraph, the festival is an official entry way for Academy Award nomination. The 43rd Siggraph Computer Animation Festival has announced award winners for 2016. As always, the festival was adjudicated by professionals and experts from varying fields of computer graphics, animation, gaming, advertising, and education. The competition is recognized by Academy […]

By July 18, 2016 Read More →
NASA planetary engineer to keynote Siggraph 2016

NASA planetary engineer to keynote Siggraph 2016

Nagin Cox noted for her ability to energize listeners to the possibilities awaiting humanity. One of the lead engineers for some of NASA’s recent spectacular planetary missions will be the keynote speaker for Siggraph 2016. Z. Nagin Cox is Spacecraft Operations Engineer with the NASA Jet Propulsion Laboratory (NASA JPL). For Siggraph, Cox will share […]

By July 15, 2016 Read More →