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NASA’s hybrid reality astronaut training system uses 3D scanners

NASA’s hybrid reality astronaut training system uses 3D scanners

3D scanning technology is becoming vital tool for space exploration missions. NASA established Hybrid Reality Lab in late 2015 based on Unreal Engine 4 and incorporating consumer-grade VR, physical mockups and models, wearable technologies, and room-scale technology to create training environments. One of the applications of the lab is a detailed mixed reality (MR) replica of […]

By June 21, 2017 Read More →
Explore 3D capabilities of the web in a live festival setting

Explore 3D capabilities of the web in a live festival setting

Autodesk is co-sponsoring the 3D Web Fest that is presented by the art and tech communities to illustrate the 3D capabilities of the web. The 3D Web Fest is like a film festival – with a focus on the best of the 3D Web. The first ever 3D Web Fest came into existence in year 2015. The event  showcases […]

By June 16, 2017 Read More →
AR future: holographic near-eye displays in regular-sized glasses

AR future: holographic near-eye displays in regular-sized glasses

Microsoft’s new lightweight prototype display comes with trade-offs. Recently, a group of industry and academic researchers met at the SCIEN Workshop on Augmented and Mixed Reality to discuss the future of virtual and mixed reality (VR/MR). Undoubtedly, people would like to experience VR/MR on lightweight devices while maintaining precision of human vision. Microsoft had introduced the […]

By June 5, 2017 Read More →
Redway3D unveils REDsdk 4.3 visualization toolkit

Redway3D unveils REDsdk 4.3 visualization toolkit

The update sports new ray-tracing solutions, post-processing effects, as well as cloud-and-sky rendering. REDsdk is a C++ graphics visualization toolkit that provides industrial designers, architects, and other CAD professionals with a single multi-faceted rendering API. The REDsdk can be used for real-time 2D, 3D, and VR rendering and simulation. One of the notable improvements coming […]

By April 14, 2017 Read More →
Chaos Group launches V-Ray 3 for Rhino

Chaos Group launches V-Ray 3 for Rhino

The graphical toolkits favored by Hollywood are now available to the architects, industrial designers, and other Rhino users. Earlier this year, Chaos Group brought its updated V-Ray renderer to the Nuke video editor. Now architects and designers can also take advantage of V-Ray 3’s capabilities thanks to its release on Rhino 5. This means that […]

By April 13, 2017 Read More →
Arnold earns an Academy SciTech award

Arnold earns an Academy SciTech award

The “brute force” renderer has been used a wide variety of films. The Arnold renderer, published by the recently acquired Solid Angle, has been honored by The Academy of Motion Picture Arts and Sciences with a 2017 Scientific and Technical Achievement Award. It joins another rendering product, V-Ray from Chaos Group, in receiving a SciTech […]

By February 23, 2017 Read More →
Four-armed robot gives ad agency a technology advantage

Four-armed robot gives ad agency a technology advantage

Robic has four fully programmable arms that move cameras over 100 miles per hour for shots at 2,500 frames per second. Usually when an advertising agency promotes their business, they do things like show off work for other clients or display the creative power of their staff artists. But Triptent has found a way to […]

By January 2, 2017 Read More →
New JPR white paper explores the future of GPUs

New JPR white paper explores the future of GPUs

The astronomical growth in computation graphics technology has created new opportunities far removed from the original objectives. The market for — and use of — GPUs stretches from supercomputers and medical instrumentation to gaming machines, mobile devices, automobiles, and wearables. Just about everyone in the industrialized world has at least a half dozen GPUs, and […]

By December 26, 2016 Read More →
ImmersaCAD brings virtual reality to architecture without the puke factor

ImmersaCAD brings virtual reality to architecture without the puke factor

Avoiding virtual reality motion sickness was a key criteria for the development team. A startup with years of experience in telepresence technology has introduced a new visualization tool for architecture that promises an immersive virtual reality experience without the motion sickness. ImmersaCAD made its public debut in November at Autodesk University. The technology combines the […]

By December 21, 2016 Read More →
Keyshot update enhances 3D CAD support

Keyshot update enhances 3D CAD support

Luxion still betting on CPU processing power in a field becoming dominated by GPU rendering. The most recent revision of Luxion KeyShot for 3D rendering and animation focuses on expanded support for import libraries required by the users of 3D design tools for product development. Extended support in this release updates KeyShot’s support for current […]

By December 16, 2016 Read More →