Sees increase in subscriptions and uptake in suites. Autodesk reported revenue of $551 million for the quarter ending in July ’16 (second quarter of fiscal 2017), which represents 10% decline year over year. New model subscription revenue increased 82% year over year to $371 million. Net loss was $98.2 million, which is an improvement year over […]
A robust gaming market helped boost add-in board sales in seasonally down quarter. Computer graphics hardware vendor AMD continues to gain market share in the lucrative graphics add-in board (AIBs) market, says Jon Peddie Research (JPR) in its AIB market update for the second quarter of 2016. The market for graphics add-in boards was down […]
Intel is making major shifts in its focus. Careful not to rattle investors or confuse developers and attendees, the opening keynote from Intel CEO Brian Krzanich offered few surprises, but rather served as a statement of position.
Jon Peddie is “genuinely delighted” by the possibilities this wearable PC offers. By Jon Peddie When HP announced the Omen X VR backpack computer in May, I said, “Wow! — I bet they’ll sell hundreds of them.” I may have to eat those words, and it would delight me if I do. The problem with […]
No longer synonymous with cutting edge cool, but still relevant in high performance computing. By Jon Peddie The recent news that SGI (NASDAQ: SGI), the company once known as Silicon Graphics, will be acquired by Hewlett Packard Enterprise, marks the end of an era. There was a time when SGI was synonymous with cool and […]
Hyperion, Universal Description Language and more are moving content creation in a open direction. By Kathleen Maher We’re still crawling from the wreckage after Siggraph, and we’re finding interesting stuff in the rubble. A lot of brilliant realizations have come after repeated bludgeoning from digital content creation (DCC) companies and semiconductor vendors. One thing for […]
Intel buys Nervana and gets a new business making Nervana chips and a development team well-versed in AI, deep learning, and accelerating those algorithms.
One of the first commercial VR conferences, VRLA is a leading forum for new ideas and applications. VR LA started as a meetup in 2013 held in supportive companies’ conference rooms to where it is today: a twice-yearly affair occupying the west hall of the LA Convention center. VRLA Summer Expo drew over 3,000 attendees, and 120 […]
Substance Painter is finding a home in the vast majority of AAA game studios, and with those who aren’t ready to pay up quite yet. At Allegorithmic company headquarters in Clermont-Ferrand, France—home of popular 3D paint software Substance Painter—there is a heat map on display showing in real time all the active users of Painter […]
With Autodesk adding the Arnold render to Maya, Nvidia pledges to maintain Mental Ray for its shared customers. This year at Siggraph, Nvidia announced that they are taking over Mental Ray from Autodesk. The first official announcement is for Nvidia’s upcoming Mental Ray for Maya. The transition follows Autodesk’s acquisition of the Arnold renderer, and at […]