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Moving game engines onto center stage

Moving game engines onto center stage

Creators and technologists see game engine technology driving new creative options. Originally developed as a software framework for creation and development of video games, game engine technology is now finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the Jon Peddie Research Siggraph Press Luncheon today, five creators and technologists […]

By July 27, 2016 Read More →
Pixar releases Universal Scene Description to open source

Pixar releases Universal Scene Description to open source

USD simplifies 3D data exchange within digital content workflows; includes Hydra previewer. Pixar Animation Studios has released its Universal Scene Description (USD) technology, used for the interchange of 3D graphics data through various digital content creation (DCC) tools, as open source. USD is a proven effective and scalable data exchange solution for the complex workflows […]

By July 27, 2016 Read More →
Reviewing the EVGA GTX 1070

Reviewing the EVGA GTX 1070

Nvidia Pascal technology in the (literally) coolest board. By Robert Dow The Performance segment graphics add-in boards featuring Nvidia’s new Pascal processor were released June 10. Nvidia has been promising a 3X performance boost from the GTX 970, a faster clock, and more memory, all while consuming less power. Our friends at EVGA provided us […]

By July 21, 2016 Read More →
Reviewing HP ZBook Studio G3 mobile workstation

Reviewing HP ZBook Studio G3 mobile workstation

An elite 15’-inch model designed to lure MacBook Pro users in media and entertainment. By Alex Herrera As 2015 came to a close, HP Inc. was busy following on the heels of Intel’s Skylake launch with a broad product refresh of its own, both upgrading and expanding on its line of ZBook mobile workstations. When […]

By July 19, 2016 Read More →
Headliners set for 43rd Siggraph Annual Computer Animation Festival

Headliners set for 43rd Siggraph Annual Computer Animation Festival

Always a highlight of Siggraph, the festival is an official entry way for Academy Award nomination. The 43rd Siggraph Computer Animation Festival has announced award winners for 2016. As always, the festival was adjudicated by professionals and experts from varying fields of computer graphics, animation, gaming, advertising, and education. The competition is recognized by Academy […]

By July 18, 2016 Read More →
JPR names guest panelists for Game Engines Rising

JPR names guest panelists for Game Engines Rising

Creators and software developers will explore the expanding role of game engine technology in 3D content development. The guest panelists for this year’s Jon Peddie Research Siggraph Press Luncheon will bring broad technical and artistic perspective to the discussion theme of “Game Engines Rising.” Game Engines have moved beyond being only for games. These programs […]

By July 12, 2016 Read More →
The Foundry moves new Cara VR out of beta

The Foundry moves new Cara VR out of beta

Nuke users can now do all their virtual reality post-production work in one place. The Foundry has moved its new toolset for virtual reality from beta to the marketplace. Cara VR is a plug-in to Nuke, The Foundry’s popular post-production visual software. Cara VR adds a new set of tools to Nuke’s existing native support […]

By July 7, 2016 Read More →
20 years of Alienware

20 years of Alienware

The edgy boutique builder of high-end gaming PCs still knows how to generate buzz. There was plenty of buzz on the GDC show floor in 2006 when the news spread that Dell—upright, stodgy old Dell—had acquired Alienware. If ever a computer company had beige-box roots, it was Dell. If a computer company could rock and […]

By July 6, 2016 Read More →
MIT Media Lab streamlines process of 3D printing hair

MIT Media Lab streamlines process of 3D printing hair

Cilllia automates design of individual hairs, bypassing manual methods in existing CAD tools.   By Amina Saeed MIT Media Lab researchers have developed a method to print hair with an innovative software technique replacing traditional 3D CAD. The pixel-mapping printing technique allows users to model and print thousands of hair-like structures rapidly. Previously, it took hours […]

By July 5, 2016 Read More →
Autodesk launches Forge

Autodesk launches Forge

Autodesk has been busy planning for a future in the cloud. Its new Forge platform introduced at Autodesk University in 2015 and officially launched on June 16 at San Francisco’s Ft. Mason is a major part of Autodesk’s plans.

By June 28, 2016 Read More →