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Digital Reality

Stratasys builds 3D printing cloud app from GrabCAD

Stratasys builds 3D printing cloud app from GrabCAD

The new design-to-print workflow automates the process of preparing 3D models for printing and accepts major CAD program formats in addition to STL. Stratasys has unveiled its long-awaited repurposing of GrabCAD, which it acquired in 2014, with today’s announcement of GrabCAD Cloud. Stratasys says GrabCAD Cloud will speed time-to-print significantly, by focusing on the pain […]

By May 17, 2016 Read More →
Putting attached hands inside virtual reality

Putting attached hands inside virtual reality

Manus VR is close to releasing a commercial version of VR gloves for HTC Vive. Open source code gives it platform potential.  A Dutch startup is well on its way to putting your hands inside a virtual reality experience. This year Manus VR has been on the trade show circuit showing off its VR gloves. […]

By May 16, 2016 Read More →
Samsung Gear headset is a great way to try virtual reality

Samsung Gear headset is a great way to try virtual reality

Easy to install, quick to learn. If content keeps up this will be a top seller. By Jon Peddie Samsung Gear, the new virtual reality head-mounted display (HMD), is easy as can be to get started. Put in a phone, it tells you to download and install the Gear app. Just hit “Next” a couple […]

By May 15, 2016 Read More →
Microsoft cranks up the buzz for Holoportation

Microsoft cranks up the buzz for Holoportation

You don’t know what it is, but you think you want one. By Jon Peddie Microsoft says holoportation is a new type of 3D capture technology that allows 3D models of people to be reconstructed, compressed, and transmitted anywhere in the world in real time— kind of a beam-me-up-Scotty thing. When combined with mixed reality […]

By April 29, 2016 Read More →
A critical look at virtual reality

A critical look at virtual reality

Panelists debate the long-term effects of VR on physical and mental health, as well as the realistic potential market. Panelists at a session on virtual reality this week at the FMX conference in Stuttgart, Germany were not exactly fawning enthusiasts. Concerns were raised regarding physical and mental health, the reality of market projections, and the […]

By April 27, 2016 Read More →
VR comes to NAB; Ozo grabs big mindshare

VR comes to NAB; Ozo grabs big mindshare

This year it seemed everyone at NAB has a VR story. Nokia Technologies has gotten out in front in the news with its Ozo VR camera, a large, flashy booth, and very slick content.

By April 20, 2016 Read More →
Redway3D rendering toolkit borrows preprocess features for improving real-time photorealism.

Redway3D rendering toolkit borrows preprocess features for improving real-time photorealism.

The update also support Oculus Rift, supports night sky rendering, and more.  Photorealistic rendering software vendor Redway3D has released an update to its Redsdk rendering toolkit which provides key improvements in several areas by bringing preprocessed photo-realistic rendering effects into the real-time visualization stream. The update also improves a variety of other features. Redsdk is […]

By April 13, 2016 Read More →
Soaring Bike lets you be Virtual E.T.

Soaring Bike lets you be Virtual E.T.

A Tokyo high school team creates a virtual reality ride. At the Laval Virtual conference, there was an emerging technologies section, similar to Siggraph, where innovative and surprising exhibits could be found. Time pressure prevented us from interviewing them all, which was a shame because there were many wonderful applications. However, one stood out for […]

By April 6, 2016 Read More →
Even if you build virtual reality, they might not come

Even if you build virtual reality, they might not come

2016 is going to the test if the market succeeds— content holds the key. By Jon Peddie I’m on record as saying that without compelling content, virtual reality (VR) will be a short lived, expensive novelty that will break the hearts, and in some cases wallets, of users and investors. Compelling means taking the nonsense […]

By April 4, 2016 Read More →
What aerospace can teach the rest of industry about augmented reality

What aerospace can teach the rest of industry about augmented reality

Pain points, complete 3D data files, and changing social negatives into assets are all part of the way forward. There is a saying in aerospace: the cost of an error is the cost of the satellite. If you find a way to improve quality control in assembling a satellite, return on investment in that new […]

By April 1, 2016 Read More →