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StratusCore introduces digital escrow service for digital content

StratusCore introduces digital escrow service for digital content

The extension to Virtual Studio also adds a virtual workstation service for content creation and game development.

By August 14, 2017 Read More →
Nurulize introduces new virtual reality content creation tools

Nurulize introduces new virtual reality content creation tools

Atom View converts existing scan data into VR scenes; Nu Design allows collaborative editing within the virtual environment.

By August 8, 2017 Read More →
CG leaders see artificial intelligence transforming graphics workflow

CG leaders see artificial intelligence transforming graphics workflow

Panelists and attendees at this year’s JPR Siggraph Press Luncheon chewed on a wide variety of technology topics while exploring “The Long Road to 3D for All.”

By August 7, 2017 Read More →
Landing that first job in computer graphics

Landing that first job in computer graphics

VFX studio Saddington Baynes offers hints on getting the digital artist job you want.

By August 4, 2017 Read More →
Siggraph industry panel to discuss ramifications of “3D for all”

Siggraph industry panel to discuss ramifications of “3D for all”

The annual Jon Peddie Research Siggraph Press Luncheon features an all-star line up of technologists and practitioners.

By July 28, 2017 Read More →
Animated feature film Anchor’s Up cloud-rendered in less than six months

Animated feature film Anchor’s Up cloud-rendered in less than six months

PipelineFX Qube and Microsoft Azure coordinated cloud rendering services, allowing Norwegian animation studio Qvisten to import and complete complex rendering projects online.

By July 28, 2017 Read More →
Faceware Live extends face motion capture to other developers

Faceware Live extends face motion capture to other developers

New SDK extends the ability to use real-time, markerless face tracking in media and entertainment projects.

By July 27, 2017 Read More →
Early CG artist David Em to keynote Siggraph Pioneers

Early CG artist David Em to keynote Siggraph Pioneers

Em pioneered the use of digital paint systems by professional artists, and created one of the first 3D characters.

By July 24, 2017 Read More →
Lucasfilm and ILM announce open source release of MaterialX library

Lucasfilm and ILM announce open source release of MaterialX library

Development team to host a ‘Birds of a Feather’ meeting at Siggraph.

By July 18, 2017 Read More →
Autodesk kills game middleware line

Autodesk kills game middleware line

Users are being offered access to source code and limited support until maintenance contracts end. Stingray game engine offers equivalent capabilities in a streamlined workflow.

By July 15, 2017 Read More →