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Imagination Technologies beats the ray-tracing drum

Imagination Technologies beats the ray-tracing drum

This year there is new software to go with the dedicated ray-tracing hardware. Last year around this time, Imagination Technologies unveiled details about its forthcoming GR6500 GPU, a graphics chip that features a dedicated ray-tracing unit (RTU). Now that the GR6500 is shipping, Imagination showed off the capabilities of its PowerVR Wizard ray-tracing architecture this […]

By March 23, 2016 Read More →
Enlighten introduces global illumination feature set for open world games

Enlighten introduces global illumination feature set for open world games

The massive scale of such games presents unique challenges to the lighting process. ARM subsidiary Enlighten has made a significant enhancement to its real-time global illumination software for gaming, making it possible to extend the benefits of immediate illumination to open world games, the fast-growing category of games with massive “geographic” scale. Open world games […]

By March 22, 2016 Read More →
Autodesk plays host to the future of design at REAL conference

Autodesk plays host to the future of design at REAL conference

So much to experience; four days was not enough. By Jon Peddie Autodesk put on its second REAL Conference in San Francisco at Fort Mason, a refurbished old Navy supply and provisioning base on San Francisco Bay. It’s one of the cooler, edgier places in the Bay Area, and a perfect setting. The only problem […]

By March 21, 2016 Read More →
Cyborg3D merges surface modeling with NURBS solids

Cyborg3D merges surface modeling with NURBS solids

IntegrityWare takes its popular plug-in tech and build a stand-alone 3D platform for translation, design, and 3D printing. The boutique maker of 3D modeling technology known for combining the rigor of CAD geometry with the beauty of surface modeling has released a new software platform for 3D modeling. IntegrityWare’s Cyborg3D is both a platform and […]

By March 18, 2016 Read More →
JPR to host press briefing at Game Developers Conference

JPR to host press briefing at Game Developers Conference

Executives and analysts will discuss tech and market issues. Stop by the SF Green Space at EEFG building (steps away from the Moscone Center) Wednesday March 16 on your way to Game Developers Conference in the morning for coffee, breakfast and a solid grounding in game industry realities for 2016. Jon Peddie Research is holding […]

By March 15, 2016 Read More →
Toon Boom acquires Tactic Studio

Toon Boom acquires Tactic Studio

The digital asset management software will become part of the Toon Boom Animation portfolio. Toon Boom Animation has acquired Tactic Studio, the digital asset management software, from Toronto-based Southpaw Technology Inc. The technology will be added to the Toon Boom Animation portfolio and renamed Toon Boom Manager. “Toon Boom Manager will enhance and improve the […]

By March 11, 2016 Read More →
Virtual reality needs cameras

Virtual reality needs cameras

Several new consumers models are in the pipeline. [Editor: The magic of virtual reality needs new hardware if it is going to be a consumer sensation. Here’s a roundup of new VR cameras from the Jon Peddie Research team’s coverage of recent events for TechWatch, a subscription newsletter for clients.] As we count down all […]

By March 10, 2016 Read More →
Playing Rise of the Tomb Raider at 12.3 megapixels

Playing Rise of the Tomb Raider at 12.3 megapixels

The more you can see … the more you can game. By Pierre LeBoule When playing a high-action, first-person shooter (FPS) game like Rise of the Tomb Raider, you want high resolution and a very wide field of view (FOV). In many games you can adjust the FOV either in the main screen’s options or […]

By March 9, 2016 Read More →
Faceware Technologies upgrades entire line of markerless facial mocap

Faceware Technologies upgrades entire line of markerless facial mocap

New products and bundles are a response to high demand for a shortcut to creating VR content. Faceware Technologies today upgrades its markerless facial motion capture product line with new software and hardware, creating new bundles, and introducing a free version of its facial motion capture software. “The past year and a half has seen […]

By March 8, 2016 Read More →
Sony has the advantage in virtual reality headsets

Sony has the advantage in virtual reality headsets

Ease of use, price, and one-stop shopping beats the competition. By Jon Peddie Now that Oculus has revealed its consumer version of the Rift HMD (head mounted display) for virtual reality (VR), consumers can start planning how they might engage with VR, and they have a choice—a do-it-yourself rig with a PC and Rift, or […]

By March 7, 2016 Read More →