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AMD gives advanced rendering software to developers

AMD gives advanced rendering software to developers

Radeon ProRender released to open source. Several CAD and DCC plug-ins are already available.   By Jon Peddie At Siggraph, AMD announced that it was making its physical-based ray-tracing rendering engine open source, and would share its source code with developers as part of its GPUOpen program. The software has been renamed Radeon ProRender (it […]

By August 2, 2016 Read More →
Moving game engines onto center stage

Moving game engines onto center stage

Creators and technologists see game engine technology driving new creative options. Originally developed as a software framework for creation and development of video games, game engine technology is now finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the Jon Peddie Research Siggraph Press Luncheon today, five creators and technologists […]

By July 27, 2016 Read More →
Pixar releases Universal Scene Description to open source

Pixar releases Universal Scene Description to open source

USD simplifies 3D data exchange within digital content workflows; includes Hydra previewer. Pixar Animation Studios has released its Universal Scene Description (USD) technology, used for the interchange of 3D graphics data through various digital content creation (DCC) tools, as open source. USD is a proven effective and scalable data exchange solution for the complex workflows […]

By July 27, 2016 Read More →
Studio collaboration platform Shotgun improves Cuts management

Studio collaboration platform Shotgun improves Cuts management

New features bring editorial cut data into the review process. The latest update to studio collaboration platform Shotgun introduces editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut. “VFX and animation studios need to constantly view their latest work in context of […]

By July 26, 2016 Read More →
Massive releases AI-controlled crowd simulator for 3ds Max

Massive releases AI-controlled crowd simulator for 3ds Max

Each character in a crowd scene is an autonomous agent. Massive, the specialist in crowd simulation software, today announces a version of its Academy Award-winning crowd simulation software for Autodesk 3ds Max. Massive is the only crowd simulation software that uses artificial intelligence (AI) to control characters. Each character—and there can be thousands—is an autonomous […]

By July 26, 2016 Read More →
The Foundry ports Katana to Windows

The Foundry ports Katana to Windows

The popular look-and-lighting tool also adds new support for Renderman, V-Ray, Arnold, and 3Delight.   The Foundry’s popular professional look development and lighting tool Katana is now available on Windows. Until now only available on Linux RHEL Centos 6, Katana 2.5 will also support 64-bit Windows 7. Katana is used in VFX, broadcast, and animation as […]

By July 20, 2016 Read More →
Headliners set for 43rd Siggraph Annual Computer Animation Festival

Headliners set for 43rd Siggraph Annual Computer Animation Festival

Always a highlight of Siggraph, the festival is an official entry way for Academy Award nomination. The 43rd Siggraph Computer Animation Festival has announced award winners for 2016. As always, the festival was adjudicated by professionals and experts from varying fields of computer graphics, animation, gaming, advertising, and education. The competition is recognized by Academy […]

By July 18, 2016 Read More →
Redshift render engine update links with 3ds Max

Redshift render engine update links with 3ds Max

GPU-based biased rendering is catching on as a more efficient path to an acceptable result. GPU-based render Redshift is out with an update that integrates with Autodesk 3ds Max, the popular 3D design and visualization software. Other features in Redshift 2.0 include realistic volumetrics, enhanced subsurface scattering and new materials. Existing named Redshift customers include […]

By July 13, 2016 Read More →
The Foundry moves new Cara VR out of beta

The Foundry moves new Cara VR out of beta

Nuke users can now do all their virtual reality post-production work in one place. The Foundry has moved its new toolset for virtual reality from beta to the marketplace. Cara VR is a plug-in to Nuke, The Foundry’s popular post-production visual software. Cara VR adds a new set of tools to Nuke’s existing native support […]

By July 7, 2016 Read More →
VRX: The rise of a new content form

VRX: The rise of a new content form

It isn’t film, it isn’t TV. What do we call new content made specifically for virtual reality?  Attached is a short video interview of Jim Chabin, AMD’s point man in support of virtual reality. He recommends the special content now being created for VR—including the Emmy-winning Sleepy Hollow Virtual Reality Experience—deserves its own name as […]

By June 29, 2016 Read More →