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JPR to host press briefing at Game Developers Conference

JPR to host press briefing at Game Developers Conference

Executives and analysts will discuss tech and market issues. Stop by the SF Green Space at EEFG building (steps away from the Moscone Center) Wednesday March 16 on your way to Game Developers Conference in the morning for coffee, breakfast and a solid grounding in game industry realities for 2016. Jon Peddie Research is holding […]

By March 15, 2016 Read More →
Toon Boom acquires Tactic Studio

Toon Boom acquires Tactic Studio

The digital asset management software will become part of the Toon Boom Animation portfolio. Toon Boom Animation has acquired Tactic Studio, the digital asset management software, from Toronto-based Southpaw Technology Inc. The technology will be added to the Toon Boom Animation portfolio and renamed Toon Boom Manager. “Toon Boom Manager will enhance and improve the […]

By March 11, 2016 Read More →
Virtual reality needs cameras

Virtual reality needs cameras

Several new consumers models are in the pipeline. [Editor: The magic of virtual reality needs new hardware if it is going to be a consumer sensation. Here’s a roundup of new VR cameras from the Jon Peddie Research team’s coverage of recent events for TechWatch, a subscription newsletter for clients.] As we count down all […]

By March 10, 2016 Read More →
Playing Rise of the Tomb Raider at 12.3 megapixels

Playing Rise of the Tomb Raider at 12.3 megapixels

The more you can see … the more you can game. By Pierre LeBoule When playing a high-action, first-person shooter (FPS) game like Rise of the Tomb Raider, you want high resolution and a very wide field of view (FOV). In many games you can adjust the FOV either in the main screen’s options or […]

By March 9, 2016 Read More →
Faceware Technologies upgrades entire line of markerless facial mocap

Faceware Technologies upgrades entire line of markerless facial mocap

New products and bundles are a response to high demand for a shortcut to creating VR content. Faceware Technologies today upgrades its markerless facial motion capture product line with new software and hardware, creating new bundles, and introducing a free version of its facial motion capture software. “The past year and a half has seen […]

By March 8, 2016 Read More →
Sony has the advantage in virtual reality headsets

Sony has the advantage in virtual reality headsets

Ease of use, price, and one-stop shopping beats the competition. By Jon Peddie Now that Oculus has revealed its consumer version of the Rift HMD (head mounted display) for virtual reality (VR), consumers can start planning how they might engage with VR, and they have a choice—a do-it-yourself rig with a PC and Rift, or […]

By March 7, 2016 Read More →
JPR to host press at Laval Virtual

JPR to host press at Laval Virtual

Europe’s largest conference on virtual reality has become an essential gathering of industry leaders. Jon Peddie Research will host a press briefing and panel discussion at Laval Virtual, Europe’s largest conference devoted to virtual reality (VR). With 2016 shaping up to be the year of virtual reality, this briefing will provide essential background to understanding […]

By March 1, 2016 Read More →
Satellites over Hawaii with Redshift

Satellites over Hawaii with Redshift

Hollywood GFX house Hammerhead used the GPU-based biased renderer in the new film Aloha. Founded in 1994, Hammerhead Productions is no stranger to the demands of crafting digital content. Recent assignments from Hollywood include special effects for 42, Fury, The Hangover, Godzilla, and Prometheus. Their most recent feature film work was Aloha, a comedy-drama directed […]

By February 23, 2016 Read More →
The present and future of raytracing

The present and future of raytracing

New display capabilities and ever-increasing processing power keep this technology on the cutting edge.   By Jon Peddie More papers, patents and Ph.D.’s have been written and awarded on raytracing than any other computer graphic technique. Because raytracing is so important—and at the same time computationally burdensome—individuals and organizations have spent years and millions of […]

By February 18, 2016 Read More →
Mari, Laika among winners of Technical Oscars

Mari, Laika among winners of Technical Oscars

Other winners include Dolby Laboratories, Autodesk, and ILM. The 3D digital paint system Mari and a “groundbreaking” new 3D printing technique for animation from Laika are among the winners of this year’s Scientific and Technical Awards from the Academy of Motion Picture Arts and Sciences (the Oscars), presented February 13 in Beverly Hills. Awards related […]

By February 15, 2016 Read More →