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Versus is quite possibly the best video introduction for a software update this year

Versus is quite possibly the best video introduction for a software update this year

In 1:28 the main new features of Cinema 4D Release 18 are presented without a word. I was gobsmacked by the new short video (below) that introduces Maxon Cinema 4D Release 18. The trained eye will recognize the new technology, while the rest of us will just appreciate how clever and visually appealing “Versus” is, introducing […]

By August 24, 2016 Read More →
Disney Animation’s Matterhorn advances particle graphics

Disney Animation’s Matterhorn advances particle graphics

Initially creating snow for Frozen, it now works with mud, foam, sand and more. By Amina Saeed Disney graphics scientists have recently published a paper on Matterhorn, the physics-based graphics simulator behind the 2013 Disney hit Frozen. Matterhorn uses Material Point Method (MPM), which it says is “highly efficient at simulating large amounts of snow […]

By August 19, 2016 Read More →
Disney harnesses GPUs for real-time content creation

Disney harnesses GPUs for real-time content creation

Hyperion, Universal Description Language and more are moving content creation in a open direction. By Kathleen Maher We’re still crawling from the wreckage after Siggraph, and we’re finding interesting stuff in the rubble. A lot of brilliant realizations have come after repeated bludgeoning from digital content creation (DCC) companies and semiconductor vendors. One thing for […]

By August 16, 2016 Read More →
Sequoia update doubles speed

Sequoia update doubles speed

The stand-alone point cloud meshing software also now support Linux and several new data formats. Thinkbox Software has released an update to Sequoia, its standalone point cloud meshing software application. The company says internal improvements make the new version run at “nearly double” the speed of previous performance. Other improvements include native Linux support, new […]

By August 10, 2016 Read More →
The pirate rule of success at Allegorithmic

The pirate rule of success at Allegorithmic

Substance Painter is finding a home in the vast majority of AAA game studios, and with those who aren’t ready to pay up quite yet. At Allegorithmic company headquarters in Clermont-Ferrand, France—home of popular 3D paint software Substance Painter—there is a heat map on display showing in real time all the active users of Painter […]

By August 8, 2016 Read More →
Nvidia takes over Mental Ray development

Nvidia takes over Mental Ray development

With Autodesk adding the Arnold render to Maya, Nvidia pledges to maintain Mental Ray for its shared customers.  This year at Siggraph, Nvidia announced that they are taking over Mental Ray from Autodesk. The first official announcement is for Nvidia’s upcoming Mental Ray for Maya. The transition follows Autodesk’s acquisition of the Arnold renderer, and at […]

By August 3, 2016 Read More →
AMD gives advanced rendering software to developers

AMD gives advanced rendering software to developers

Radeon ProRender released to open source. Several CAD and DCC plug-ins are already available.   By Jon Peddie At Siggraph, AMD announced that it was making its physical-based ray-tracing rendering engine open source, and would share its source code with developers as part of its GPUOpen program. The software has been renamed Radeon ProRender (it […]

By August 2, 2016 Read More →
Moving game engines onto center stage

Moving game engines onto center stage

Creators and technologists see game engine technology driving new creative options. Originally developed as a software framework for creation and development of video games, game engine technology is now finding new uses in creating visualizations, simulations, virtual reality content, and even filmmaking. At the Jon Peddie Research Siggraph Press Luncheon today, five creators and technologists […]

By July 27, 2016 Read More →
Pixar releases Universal Scene Description to open source

Pixar releases Universal Scene Description to open source

USD simplifies 3D data exchange within digital content workflows; includes Hydra previewer. Pixar Animation Studios has released its Universal Scene Description (USD) technology, used for the interchange of 3D graphics data through various digital content creation (DCC) tools, as open source. USD is a proven effective and scalable data exchange solution for the complex workflows […]

By July 27, 2016 Read More →
Studio collaboration platform Shotgun improves Cuts management

Studio collaboration platform Shotgun improves Cuts management

New features bring editorial cut data into the review process. The latest update to studio collaboration platform Shotgun introduces editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut. “VFX and animation studios need to constantly view their latest work in context of […]

By July 26, 2016 Read More →