DCC

Bypassing animation complexity

Bypassing animation complexity

Akeytsu from French start-up Nukeygara provides only the necessary features for 3D character rigging and motion; “our clients are creatives, not engineers.” The current generation of top animation software is the result of a 20-year arms race, with each product seeking to offer more features—with resulting additional complexity—in each release. The result, says Nukeygara CEO [...]

By September 1, 2014 0 Comments Read More →
Google acquires cloud rendering service Zync

Google acquires cloud rendering service Zync

Zync offers an on-demand render farm service that scales from one core to thousands of CPUs. Amazon loses a small but influential cloud services reseller. Google has acquired Zync, which offers a cloud-based rendering service for special effects. The small firm has previously provided render farm services for recent films including Flight, Transformers: Dark of [...]

Clarisse iFX wants animation artists to start with the finished look

Clarisse iFX wants animation artists to start with the finished look

The high-end 3D/3D tool fuses animation with compositing and 3D rendering, allowing artists to work with full effects on all the time. Every year at Siggraph there are one or two products that cause people to say to one another, “Have you see ____?” This year in Vancouver one of those products was Clarisse iFX [...]

Chaos Group takes new ground

Chaos Group takes new ground

New products and alliances announced at Siggraph give V-Ray an opportunity to dominate rendering in film and broadcast workflows.  Recent alliances between rendering software specialist Chaos Group and The Foundry and Nvidia give new visibility to Chaos Group’s V-Ray rendering technology. Chaos Group and The Foundry have been working together on versions of V-Ray for [...]

At what pace graphics virtualization?

At what pace graphics virtualization?

Media and graphics technologists share their insights on virtualization at the annual JPR Siggraph luncheon. For most in attendance, “full speed ahead” was not fast enough. [Editor’s Note: Need some background on the topic? Here’s a link to Wikipedia on Virtualization.] Jon Peddie Research recently conducted a study on virtualization in the graphics industry, to [...]

Autodesk steps up at Siggraph 2014

Autodesk steps up at Siggraph 2014

It’s a different Autodesk that made the scene at Siggraph 2014. The company wants to be a team player with competitors. That’s new, right?

Advancements in real-time rendering headed to Siggraph

Advancements in real-time rendering headed to Siggraph

The 90-minute show “Real-Time Live!” is part of the annual Computer Animation Festival. Demonstrations include real-time rendering of fire and cartoon character faces from human actor input. Advancements in real-time rendering for games and animation will be presented at Siggraph 2014 during the annual Real-Time Live! session. The 90-minute show is part of the annual [...]

JPR Siggraph Press Luncheon takes on virtualization in entertainment

JPR Siggraph Press Luncheon takes on virtualization in entertainment

The 14th annual event allows industry leaders to discuss technical topics with other insiders. The 14th annual Jon Peddie Research Siggraph Press Luncheon will bring together entertainment CG experts and the press to explore “Virtualization Comes to the Entertainment Industry … or Not.” The popular event will be Wednesday, August 13 at the Pan Pacific [...]

Behind the CG scenes at Siggraph 2014 Dailies

Behind the CG scenes at Siggraph 2014 Dailies

Rapid-fire two-minute clips from blockbusters and indies alike showcase what it takes to bring excellence in computer graphics to the screen. Siggraph 2014 will showcase the work of more than 40 computer graphics veterans in the annual Siggraph Dallies next month in Vancouver. Always one of the best-attended events at Siggraph every year, the Dailies [...]

Encoded puppets for 3D animation modeling

Encoded puppets for 3D animation modeling

The Interactive Geometry Lab at ETH Zurich designs a new way to move and post virtual characters. By Jon Peddie Trying to ma­nipulate and move a model, or an idea, that’s in 3D while dealing with a 2D screen has never been easy. Various at­tempts have been made to give design­ers a 3D control or [...]