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Early CG artist David Em to keynote Siggraph Pioneers

Early CG artist David Em to keynote Siggraph Pioneers

Em pioneered the use of digital paint systems by professional artists, and created one of the first 3D characters. The ACM Siggraph Pioneers Group will feature David Em, one of the most influential artists in computer graphics, as the evening speaker for this year’s Pioneers Reception. The reception will take place on the evening of […]

By July 24, 2017 Read More →
Lucasfilm and ILM announce open source release of MaterialX library

Lucasfilm and ILM announce open source release of MaterialX library

Development team to host a ‘Birds of a Feather’ meeting at Siggraph. Lucasfilm and Industrial Light & Magic (ILM) have released the MaterialX Library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to improve the transfer of rich materials and look-development content between applications and renderers. […]

By July 18, 2017 Read More →
Autodesk kills game middleware line

Autodesk kills game middleware line

Users are being offered access to source code and limited support until maintenance contracts end. Stingray game engine offers equivalent capabilities in a streamlined workflow. Autodesk has given the axe to four game development products as part of its continuing company-wide product line consolidation. While the specific products are at end-of-life, the technologies are already […]

By July 15, 2017 Read More →
CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions

CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions

The annual Production Sessions give Siggraph attendees a chance to learn from the best in the business. This year’s Production Sessions at Siggraph 2017 feature the computer graphics experts behind such recent hits as “Game of Thrones” and “Rogue One: A Star Wars Story.” Siggraph Production Sessions are a chance for Hollywood’s most talented computer […]

By July 13, 2017 Read More →
AMD offers Radeon ProRender for Blender and SolidWorks

AMD offers Radeon ProRender for Blender and SolidWorks

Is this exciting news? AMD has announced its free ray-tracing engine ProRender will run within Blender, as well as Maya, 3ds Max, and SolidWorks. AMD says ProRender uses a physically-based workflow, which allows multiple materials to be expressed in a single, lighting-independent shader, making it easy to color objects and have them usable in any […]

By July 12, 2017 Read More →
Qube update adds online reporting

Qube update adds online reporting

Other new features include support for Microsoft Azure. PipelineFX has updated Qube, its popular render farm management software for visual effects.  Qube 6.10, adds online reporting, support for the Microsoft Azure cloud utility, and other features for studios that need to render, report and automate in the cloud and on-premise. The new online reporting is […]

By July 10, 2017 Read More →
Foundry launches Modo 11.1

Foundry launches Modo 11.1

Latest installment of the Modo 11 Series features a client-server bridge to Unreal Engine 4. Creative software developer, The Foundry has launched Modo 11.1, the latest in the 11 Series. It offers new and improved features to help 3D artists and designers work more efficiently. The Foundry introduced its subscription-based pricing model for Modo in April 2017. […]

By July 6, 2017 Read More →
Immersed 2017 brings virtual & augmented reality to Toronto

Immersed 2017 brings virtual & augmented reality to Toronto

A special discount is available to GraphicSpeak readers. Jon Peddie Research (publisher of GraphicSpeak) is pleased to again be a media partner for Immersed 2017. Celebrating its fourth year at the Ontario Science Centre in Toronto, Immersed 2017 (October 19-22) is the East Coast’s must-attend event for industry and professionals working with technologies like virtual […]

By July 3, 2017 Read More →
ChiliCake Films has a secret weapon to keep track of fast moving Zebrahead

ChiliCake Films has a secret weapon to keep track of fast moving Zebrahead

Using Kyno, ChiliCake shot and edited hundreds of clips and stills in six countries, for just one video.  Music videos for top acts are a creative challenge for studios. The sights and the action have to tell their own story as well as the story of the song. There is a visual rhythm to establish, […]

By June 30, 2017 Read More →
New York Times to discuss virtual reality production at Siggraph

New York Times to discuss virtual reality production at Siggraph

The session “VR/AR to Go” will also feature how Pokemon Go made augmented reality a mass market phenomenon. A special presentation on immersive journalistic storytelling at the New York Times has been added to the keynote schedule at Siggraph 2017. The annual computer graphics conference convenens July 30 – August 3 in Los Angeles. The […]

By June 28, 2017 Read More →