DCC

Encoded puppets for 3D animation modeling

Encoded puppets for 3D animation modeling

The Interactive Geometry Lab at ETH Zurich designs a new way to move and post virtual characters. By Jon Peddie Trying to ma­nipulate and move a model, or an idea, that’s in 3D while dealing with a 2D screen has never been easy. Various at­tempts have been made to give design­ers a 3D control or [...]

Siggraph 2014 Art Gallery explores Acting in Translation

Siggraph 2014 Art Gallery explores Acting in Translation

This year’s show curates an exchange of ideas between media and domains in art, science, and technology. As part of Siggraph 2014 in Vancouver (August 10-14, 2014), the Siggraph Art Gallery will present 14 curated, innovative works incorporating its theme, “Acting in Translation.” While the essential aim of the Art Gallery is to provide a [...]

Minko + Oculus + Leap = Everyman as Tony Stark

Minko + Oculus + Leap = Everyman as Tony Stark

Aerys debuts its 3D world editor and supporting 3D engine, and showing off applications in both engineering and game development. Thousands of engineers and game developers overheated when the first Iron Man movie debuted in 2008. It wasn’t about the action scenes or the characters; it was about the holographic design technology, an interface to [...]

Geomerics to target movies with real-time rendering

Geomerics to target movies with real-time rendering

The ARM subsidiary gets a £1 million grant from the UK government. Real-time graphics rendering will come to movies if Geomerics has its way. The UK-based company, acquired late last year by ARM, has been given a £1 million ($1.7 million) grant from the UK government to bring its video game graphics to the movie [...]

Siggraph teams up with indie game showcase The MIX

Siggraph teams up with indie game showcase The MIX

Successful indie game developers will be available to discuss cutting-edge graphics and gameplay technology. Siggraph 2014 has teamed up with Media Indie Exchange (The MIX) to bring the first-ever Siggraph indie game showcase to its Exhibition, August 12-14, at the Vancouver Convention Centre in Vancouver, British Columbia. As part of this special collaboration with The [...]

PC gaming market holds lead over consoles

PC gaming market holds lead over consoles

Consoles can’t keep up with high-end gaming PCs running 4K resolution at acceptable frame rates, says new report from Jon Peddie Research. New data from Jon Peddie Research says the PC gaming market continues to hold its long-time lead over console gaming, giving a lift to the otherwise declining PC market. JPR defines the PC [...]

CG movie secrets revealed at Siggraph production sessions

CG movie secrets revealed at Siggraph production sessions

Experts from movies including X-Men: Days of Future Past and Gravity will show how the magic happens.   Teams from more than 15 major studio productions, including “X-Men: Days of Future Past,” “Gravity,” “How to Train Your Dragon 2” and “Teenage Mutant Ninja Turtles” will lead Production Sessions as part of the 2014 Siggraph Computer [...]

Apple revamps Photo apps

Apple revamps Photo apps

Corel and Adobe quickly react with special deals and reassurances of commitment. GfxSpeak takes a quick look at Lightroom and AfterShot Pro.

3D projection mapping short film wins Siggraph Best In Show

3D projection mapping short film wins Siggraph Best In Show

As usual, European entries took most of the awards. An American short film that combines 3D projection mapping on moving surfaces with live synchronized performance from both robots and humans has been named Best in Show at the 2014 Siggraph Computer Animation Festival. Box by Tarik Abdel-Gawad and the production house Bot & Dolly, explores [...]

Autodesk acquires Shotgun for studio post-production management

Autodesk acquires Shotgun for studio post-production management

The Open Source API and toolkit will remain open. This deal is a natural extension for Autodesk. Autodesk today said it is acquiring Shotgun Software, a developer of cloud-based production tracking for video and game studios. Terms were not disclosed. For a company as large as Autodesk, it takes a much bigger deal than this [...]