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HBO and Discovery invest in Otoy

HBO and Discovery invest in Otoy

Hollywood is mesmerized by the Jules Urbach vision of holographic virtual reality content. Cloud-based graphics rendering expert Otoy is reporting that Home Box Office and Discovery Communications have both taken an undisclosed equity stake in Otoy. The total of venture capital in the Los Angeles software vendor is now $101 million, at a reported valuation of […]

By April 26, 2016 Read More →
Otoy refreshes cloud-and-GPU rendering and video streaming products

Otoy refreshes cloud-and-GPU rendering and video streaming products

Path tracing is the new route to real-time rendering. Cloud-based software house Otoy is adding the Brigade path-tracing engine to the GPU renderer set of its OctaneEngine rendering software and Orbx video codex. Brigade is a real-time rendering engine for video games. It uses path tracing to render images as opposed to rasterization, used in […]

By April 21, 2016 Read More →
Adobe adds adds on to its Creative Cloud SDK

Adobe adds adds on to its Creative Cloud SDK

Adobe builds on its SDK and introduces Adobe I/O as a central resources for developer. The site will maintain APIs and SDKs for Creative Cloud, Adobe Marketing Cloud, Adobe Doc Cloud.  Adobe has announced new additions to its SDK and it has also introduced Adobe I/O, a developer’s resource site. It includes technical documentation and […]

By April 21, 2016 Read More →
Even if you build virtual reality, they might not come

Even if you build virtual reality, they might not come

2016 is going to the test if the market succeeds— content holds the key. By Jon Peddie I’m on record as saying that without compelling content, virtual reality (VR) will be a short lived, expensive novelty that will break the hearts, and in some cases wallets, of users and investors. Compelling means taking the nonsense […]

By April 4, 2016 Read More →
Imagination Technologies beats the ray-tracing drum

Imagination Technologies beats the ray-tracing drum

This year there is new software to go with the dedicated ray-tracing hardware. Last year around this time, Imagination Technologies unveiled details about its forthcoming GR6500 GPU, a graphics chip that features a dedicated ray-tracing unit (RTU). Now that the GR6500 is shipping, Imagination showed off the capabilities of its PowerVR Wizard ray-tracing architecture this […]

By March 23, 2016 Read More →
Enlighten introduces global illumination feature set for open world games

Enlighten introduces global illumination feature set for open world games

The massive scale of such games presents unique challenges to the lighting process. ARM subsidiary Enlighten has made a significant enhancement to its real-time global illumination software for gaming, making it possible to extend the benefits of immediate illumination to open world games, the fast-growing category of games with massive “geographic” scale. Open world games […]

By March 22, 2016 Read More →
Autodesk plays host to the future of design at REAL conference

Autodesk plays host to the future of design at REAL conference

So much to experience; four days was not enough. By Jon Peddie Autodesk put on its second REAL Conference in San Francisco at Fort Mason, a refurbished old Navy supply and provisioning base on San Francisco Bay. It’s one of the cooler, edgier places in the Bay Area, and a perfect setting. The only problem […]

By March 21, 2016 Read More →
Cyborg3D merges surface modeling with NURBS solids

Cyborg3D merges surface modeling with NURBS solids

IntegrityWare takes its popular plug-in tech and build a stand-alone 3D platform for translation, design, and 3D printing. The boutique maker of 3D modeling technology known for combining the rigor of CAD geometry with the beauty of surface modeling has released a new software platform for 3D modeling. IntegrityWare’s Cyborg3D is both a platform and […]

By March 18, 2016 Read More →
JPR to host press briefing at Game Developers Conference

JPR to host press briefing at Game Developers Conference

Executives and analysts will discuss tech and market issues. Stop by the SF Green Space at EEFG building (steps away from the Moscone Center) Wednesday March 16 on your way to Game Developers Conference in the morning for coffee, breakfast and a solid grounding in game industry realities for 2016. Jon Peddie Research is holding […]

By March 15, 2016 Read More →
Toon Boom acquires Tactic Studio

Toon Boom acquires Tactic Studio

The digital asset management software will become part of the Toon Boom Animation portfolio. Toon Boom Animation has acquired Tactic Studio, the digital asset management software, from Toronto-based Southpaw Technology Inc. The technology will be added to the Toon Boom Animation portfolio and renamed Toon Boom Manager. “Toon Boom Manager will enhance and improve the […]

By March 11, 2016 Read More →