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Qualcomm shows off real-time facial animation

Qualcomm shows off real-time facial animation

High-res, high-color, high-speed and in your pocket. At Siggraph Qualcomm had a quiet display of a lady’s face expressing happiness, anger and confusion, seriously difficult facial animation expressions. It was all running on a Snapdragon 820, driving a 4K screen, and in real-time. The long-rumored, and long-awaited, successor to the maligned Snapdragon 810, the Snapdragon […]

By September 2, 2015 0 Comments Read More →
The new Basemark has a new benchmark

The new Basemark has a new benchmark

  OpenGL ES 3.1 and Metal can now be tested and easily compared across OSs After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so […]

By September 1, 2015 0 Comments Read More →
Major content creation players dominate Siggraph

Major content creation players dominate Siggraph

Introductions from The Foundry, Autodesk, and Pixar set the agenda. The content creation companies at Siggraph this year had simple ambitions—to improve the ability of software to work together. First, most of the companies have to make their own software interoperate more smoothly—an ongoing challenge as they develop new capabilities and acquire companies. And now, […]

Putting pieces together at Siggraph 2015

Putting pieces together at Siggraph 2015

  Competitors come together at the JPR luncheon with standards and cooperation at customers’ behest.  By Kathleen Maher   Siggraph in Los Angeles is usually a boost for the organization devoted to all computer graphics, but which has come to depend on the film industry in an uneven  co-dependent relationship. This year it’s paying off. […]

Blender Institute releases pilot of open source animation Cosmos Laundromat

Blender Institute releases pilot of open source animation Cosmos Laundromat

“First Cycle” is the first 10 minutes of the free and open source episodic film. Blender Institute has released the first segment in a new episodic open source animation feature film. “Cosmos Laundromat: First Cycle” tells the story of Franck, a suicidal sheep who lives on a desolate island. He meets his fate in a […]

By August 21, 2015 0 Comments Read More →
Nvidia DesignWorks offers interactive photorealistic rendering for design tools

Nvidia DesignWorks offers interactive photorealistic rendering for design tools

A combination of existing tools and new technologies, DesignWorks extends the potential reach of physically based rendering.   Nvidia DesignWorks is a new set of software tools, libraries and technologies for design software developers. It gives application developers a way to take advantage of Nvidia’s work in both physically based rendering (PBR) and physically based […]

JPR names panel for annual Siggraph press luncheon

JPR names panel for annual Siggraph press luncheon

This year’s all-star panel will discuss how the real and the virtual are becoming one in computer graphics.    It was just about 20 years when movies changed forever. We were introduced to re-incarnated dinosaurs in Jurassic Park (1993) with combined digital creatures and live action. Then there was Jim Carrey transforming into a real-life […]

By August 5, 2015 0 Comments Read More →
New Take System highlights Cinema 4D update

New Take System highlights Cinema 4D update

Lens distortion and support for Houdini also included in this update. A new system for working with multiple takes of a scene highlights the Release 17 of Maxon Cinema 4D, which will preview next week at Siggraph before shipping in September. Maxon says the new Take System “provides complete and flexible scene handling to manage […]

Stingray swims into view at Cologne GDC

Stingray swims into view at Cologne GDC

Autodesk is ready to roll with new Stingray game engine that enables game developers and architects to create interactive content using Autodesk and industry standard tools

Growing dragons challenge Game of Thrones CG team

Growing dragons challenge Game of Thrones CG team

Pixomondo created the babies, growing in capabilities as the dragons grow in stature. HBO’s Game of Thrones is popular for many reasons, most of them beyond the scope of our coverage here. But some of the appeal surely lies in the realistic visual effects that give mythic realism to the unfolding story of endless battles […]