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Faceware debuts realtime facial capture in gaming

Faceware debuts realtime facial capture in gaming

The highly anticipated Star Citizen will use Face Over Internet Protocol to animate game avatars.

By September 5, 2017 Read More →
Massive Prime 9 extends power of crowd simulation

Massive Prime 9 extends power of crowd simulation

Newest iteration features a universal plugin and unique new creation tools.

By August 25, 2017 Read More →
WorldViz unveils new virtual reality collaboration software

WorldViz unveils new virtual reality collaboration software

Vizible provides enterprise clients with a professional virtual meeting space.

By August 24, 2017 Read More →
AxF support coming to Substance Designer

AxF support coming to Substance Designer

X-Rite’s new Appearance Exchange Format (AxF) to feature native support for Substance Designer.

By August 21, 2017 Read More →
StratusCore introduces digital escrow service for digital content

StratusCore introduces digital escrow service for digital content

The extension to Virtual Studio also adds a virtual workstation service for content creation and game development.

By August 14, 2017 Read More →
Nurulize introduces new virtual reality content creation tools

Nurulize introduces new virtual reality content creation tools

Atom View converts existing scan data into VR scenes; Nu Design allows collaborative editing within the virtual environment.

By August 8, 2017 Read More →
CG leaders see artificial intelligence transforming graphics workflow

CG leaders see artificial intelligence transforming graphics workflow

Panelists and attendees at this year’s JPR Siggraph Press Luncheon chewed on a wide variety of technology topics while exploring “The Long Road to 3D for All.”

By August 7, 2017 Read More →
Landing that first job in computer graphics

Landing that first job in computer graphics

VFX studio Saddington Baynes offers hints on getting the digital artist job you want.

By August 4, 2017 Read More →
Siggraph industry panel to discuss ramifications of “3D for all”

Siggraph industry panel to discuss ramifications of “3D for all”

The annual Jon Peddie Research Siggraph Press Luncheon features an all-star line up of technologists and practitioners.

By July 28, 2017 Read More →
Animated feature film Anchor’s Up cloud-rendered in less than six months

Animated feature film Anchor’s Up cloud-rendered in less than six months

PipelineFX Qube and Microsoft Azure coordinated cloud rendering services, allowing Norwegian animation studio Qvisten to import and complete complex rendering projects online.

By July 28, 2017 Read More →