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Tipit greenscreen technology opens a Pandora’s Box of AR possibilities

Tipit greenscreen technology opens a Pandora’s Box of AR possibilities

Separating the main image from the background in the camera allows professional photo editing opportunities inside the smartphone. The tech behind it has a wide range of applications beyond photography. A young startup called Tipit which focuses on cross-platform augmented reality technologies, recently launched an automated photo editing app called Model. The iOS app lets […]

By April 19, 2017 Read More →
Redway3D unveils REDsdk 4.3 visualization toolkit

Redway3D unveils REDsdk 4.3 visualization toolkit

The update sports new ray-tracing solutions, post-processing effects, as well as cloud-and-sky rendering. REDsdk is a C++ graphics visualization toolkit that provides industrial designers, architects, and other CAD professionals with a single multi-faceted rendering API. The REDsdk can be used for real-time 2D, 3D, and VR rendering and simulation. One of the notable improvements coming […]

By April 14, 2017 Read More →
Nvidia unleashes the Titan Xp

Nvidia unleashes the Titan Xp

Nvidia’s most powerful GPU to date is the first that can also be used with a Mac. By Johan Keyter Nvidia this month unveiled the newest addition to its top-tier GPU line-up in the form of the Titan Xp, and when it comes to graphics cards you know we need to look at some nerd […]

By April 12, 2017 Read More →
Xbox Project Scorpio: Microsoft’s newest 4K console

Xbox Project Scorpio: Microsoft’s newest 4K console

Microsoft reveals specs for new Xbox console codenamed Scorpio. It features a customer processor from AMD along with new engineering to cool a beasty machine.

By April 10, 2017 Read More →
Bold Metrics and Morph 3D team up to create VR dressing rooms

Bold Metrics and Morph 3D team up to create VR dressing rooms

A bit of AI and a few data points get you an avatar for clothes shopping. One day we will all go and get our bodies scanned and then we can try on clothes in the privacy of our own homes. The first time I published an article on this subject was in the mid-nineties. […]

By March 31, 2017 Read More →
NASA and Unreal develop VR astronaut training

NASA and Unreal develop VR astronaut training

New mixed reality training methods cut costs and improve the astronaut training process. By Johan Keyter Space exploration and human spaceflight in particular remains one of the most challenging technological hurdles that we face as a species. It may seem like we’ve gotten the hang of things thanks to efforts such as the International Space […]

By March 27, 2017 Read More →
Virtual Reality through the screen door

Virtual Reality through the screen door

Overhyped and underperforming, consumer VR still suffers from latency and gaps in the display. By Jon Peddie I’m seeing more than I want to, or maybe not enough. Our eyes are just too good. Too good for the VR and AR displays we can afford and are able to build today. VR has a taxonomy […]

By March 24, 2017 Read More →
X-Rite Pantone introduces Virtual Light Booth

X-Rite Pantone introduces Virtual Light Booth

Designers can create digital renderings of real-world objects with precise capture of lighting and color. X-Rite Pantone recently introduced its new Virtual Light Booth (VLB), designed to simulate and compare the appearance of physical and virtual materials. As part of the company’s Total Appearance Capture (TAC) suite, the VLB allows for the precise capturing of […]

By March 22, 2017 Read More →
Substance Designer 6 expands the digital materials palette

Substance Designer 6 expands the digital materials palette

Quickly becoming an industry standard, the new version offers improved texturing tools and a dynamic text mode. Already a staple in many design toolkits from movie special effects artists to game developers, the latest iteration of Allegorithmic’s Substance Designer sees a plethora of new features added to the software. As with previous versions, the software […]

By March 17, 2017 Read More →
V-Ray updates Nuke plug-in

V-Ray updates Nuke plug-in

Chaos Group adds a new set of tools to aid artists in the creation of realistic volumetric effects. Chaos Group recently announced V-Ray 3.5 for Nuke, an update to its raytracing renderer used to create simulations directly in Nuke video editing software suite. Used in many recent major motion picture projects including Spectre and The […]

By March 15, 2017 Read More →