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Modo gets procedural with 10.01

Modo gets procedural with 10.01

The first point update adds procedural modeling to the renown direct modeling engine. Modo 10 was released in March as three upgrades, all of which will become available to purchasers when they buy Modo 10. Modo 10.0 offers enhanced workflows for creating real-time immersive content including games and virtual reality. Support for Unity and Unreal […]

By June 24, 2016 Read More →
Blockbuster films and theme parks secrets on the agenda for Siggraph Production Sessions

Blockbuster films and theme parks secrets on the agenda for Siggraph Production Sessions

Discover the CG behind Deadpool’s skills and take a tour into the world of Star Wars. Major film and game productions of the past year including Deadpool, Zootopia, Star Wars: The Force Awakens,Captain America: Civil War, and more will be featured in “Render the Possibilities,” the 2016 installment of the popular Siggraph Production Sessions. Siggraph […]

By June 21, 2016 Read More →
Working with visual effects in real time to create Disney’s The Jungle Book

Working with visual effects in real time to create Disney’s The Jungle Book

The director and crew used Animatrik performance capture technology to see both the real and the virtual during filming.   Jon Favreau’s The Jungle Book is a modern-day reimagining of the 1967 animated Disney classic. All the familiar characters are brought to life on screen, including the young man-cub Mowgli, the wolves who raise him, […]

By June 20, 2016 Read More →
Allegorithmic updates Substance Painter

Allegorithmic updates Substance Painter

3D texturing tool now compatible with Linux; UDIM workflow management for high-res assets. Allegorithmic has updated its 3D texturing software Substance Painter with support for Linux, 8K map exports, and more. Substance Painter is a 3D painting application for direct application of physically based rendering (PBR) materials directly onto a 3D model. It allows the […]

By June 8, 2016 Read More →
Fabric Engine broadens base with Python support

Fabric Engine broadens base with Python support

Better access under the hood; new support for Modo and Rhino.   Fabric Engine is a pipeline development tool developed by Autodesk refugees led by Paul Doyle, who was with Autodesk’s Softimage, a 3D modeling and animation tool with strong customization features. Autodesk, like the other content creation companies serving the large entertainment creation houses, […]

By June 6, 2016 Read More →
Avegant Glyph: Big screen video in your face

Avegant Glyph: Big screen video in your face

Elegant design keeps you in the real world. By Jon Peddie The Avegant Glyph, which costs $699, is designed for media consumption. Looking at it is like watching a 60-inch 720p TV in your living room. The device looks a lot like an oversized Beats headphone, which makes it socially acceptable and inviting. Have you […]

By June 3, 2016 Read More →
Sub2r breaks the rules to make a next-gen streaming camera

Sub2r breaks the rules to make a next-gen streaming camera

Open-architecture hardware for the rapidly growing live streaming market.   San Francisco startup Sub2r has developed a new high-density 3D imaging technology. First they worked on the software side, then realized they needed to create a camera to support the process. The needed a camera that would provide access to every aspect of the imaging […]

By June 1, 2016 Read More →
CorelDraw Graphics X8 Suite as full of goodies as ever

CorelDraw Graphics X8 Suite as full of goodies as ever

A pioneer in PC graphics keeps its user base happy. By Kathleen Maher CorelDraw first shipped in 1989. It is one of the seminal software programs of the Windows era, which officially kicked off with the shipment of Windows 1.0 in 1985. At around the same time, Adobe introduced Illustrator (1987) and Photoshop (1988). During […]

By May 23, 2016 Read More →
Nvidia GTX 1080, Pascal technology for gamers

Nvidia GTX 1080, Pascal technology for gamers

Nvidia adds a wealth of features for gamers to the GeForce GTX including an expanded VRWorks, the Ansel camera, multi-GPU support with expanded over-clocking options, and optimized views for VR, curved screens, and multiple monitors. By Jon Peddie Nvidia announced its GeForce GTX 1080, the first gaming add-in board based on the company’s new Pascal architecture. […]

By May 17, 2016 Read More →
Recreating the greatest high-wire performance of modern times

Recreating the greatest high-wire performance of modern times

Atomic Fiction recreates the famous stunt in The Walk with Faceware. On a warm summer day in 1974, French high-wire artist and stuntman extraordinaire Philippe Petit surprised morning commuters in lower Manhattan when a cable appeared connecting the two towers of the World Trade Center. Petit and his team put it there so he could do […]

By May 11, 2016 Read More →