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Flame extension improves interoperability, adds physically based rendering

Flame extension improves interoperability, adds physically based rendering

FBX export has also been improved, along with workflows with Maya and Lustre. The most recent update to Autodesk Flame brings new 3D scene navigation features, new workflows to improve collaboration, better interoperability with other Autodesk products, and more. Flame is Autodesk’s product for video special effects work, with tools for editing, finishing, and 3D […]

By September 21, 2016 Read More →
Maxon and Nvidia sign technical collaboration deal

Maxon and Nvidia sign technical collaboration deal

The agreement facilitates scalable, intuitive, physically based rendering for 3D artists and designers. 3D modeling and rendering software specialist Maxon and graphics hardware leader Nvidia have begun a multi-year technical collaboration that gives Maxon access to Nvidia rendering technology, including its Quasi-Monte Carlo (QMC) sampling patent family, Iray ray tracing technology, and Material Definition Language. […]

By September 19, 2016 Read More →
Web + video + virtual reality moving forward

Web + video + virtual reality moving forward

Early developer Bitmovin raises $10.3m in Series A round. Bitmovin, an early player in video infrastructure for virtual reality online has secured $10.3 million in Series A venture capital funding. As in all emerging technology fields, venture capital funding is a key metric to understand how a new industry is taking shape. Bitmovin says the […]

By September 4, 2016 Read More →
Versus is quite possibly the best video introduction for a software update this year

Versus is quite possibly the best video introduction for a software update this year

In 1:28 the main new features of Cinema 4D Release 18 are presented without a word. I was gobsmacked by the new short video (below) that introduces Maxon Cinema 4D Release 18. The trained eye will recognize the new technology, while the rest of us will just appreciate how clever and visually appealing “Versus” is, introducing […]

By August 24, 2016 Read More →
Disney Animation’s Matterhorn advances particle graphics

Disney Animation’s Matterhorn advances particle graphics

Initially creating snow for Frozen, it now works with mud, foam, sand and more. By Amina Saeed Disney graphics scientists have recently published a paper on Matterhorn, the physics-based graphics simulator behind the 2013 Disney hit Frozen. Matterhorn uses Material Point Method (MPM), which it says is “highly efficient at simulating large amounts of snow […]

By August 19, 2016 Read More →
Disney harnesses GPUs for real-time content creation

Disney harnesses GPUs for real-time content creation

Hyperion, Universal Description Language and more are moving content creation in a open direction. By Kathleen Maher We’re still crawling from the wreckage after Siggraph, and we’re finding interesting stuff in the rubble. A lot of brilliant realizations have come after repeated bludgeoning from digital content creation (DCC) companies and semiconductor vendors. One thing for […]

By August 16, 2016 Read More →
Sequoia update doubles speed

Sequoia update doubles speed

The stand-alone point cloud meshing software also now support Linux and several new data formats. Thinkbox Software has released an update to Sequoia, its standalone point cloud meshing software application. The company says internal improvements make the new version run at “nearly double” the speed of previous performance. Other improvements include native Linux support, new […]

By August 10, 2016 Read More →
The pirate rule of success at Allegorithmic

The pirate rule of success at Allegorithmic

Substance Painter is finding a home in the vast majority of AAA game studios, and with those who aren’t ready to pay up quite yet. At Allegorithmic company headquarters in Clermont-Ferrand, France—home of popular 3D paint software Substance Painter—there is a heat map on display showing in real time all the active users of Painter […]

By August 8, 2016 Read More →
Nvidia takes over Mental Ray development

Nvidia takes over Mental Ray development

With Autodesk adding the Arnold render to Maya, Nvidia pledges to maintain Mental Ray for its shared customers.  This year at Siggraph, Nvidia announced that they are taking over Mental Ray from Autodesk. The first official announcement is for Nvidia’s upcoming Mental Ray for Maya. The transition follows Autodesk’s acquisition of the Arnold renderer, and at […]

By August 3, 2016 Read More →
AMD gives advanced rendering software to developers

AMD gives advanced rendering software to developers

Radeon ProRender released to open source. Several CAD and DCC plug-ins are already available.   By Jon Peddie At Siggraph, AMD announced that it was making its physical-based ray-tracing rendering engine open source, and would share its source code with developers as part of its GPUOpen program. The software has been renamed Radeon ProRender (it […]

By August 2, 2016 Read More →