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Looking forward to Nvidia’s GTC conference

Looking forward to Nvidia’s GTC conference

Jon Peddie reveals what makes this annual conference on GPU-based computing so special. By Jon Peddie Every year now for the past seven years Nvidia has presented a GPU conference. The first in late September 2009 was named the GPU Technology Conference, and it overwhelmed the San Jose Fairmont hotel, prompting the company to rename […]

By March 30, 2016 Read More →
In virtual reality headsets, free beats expensive every day of the week

In virtual reality headsets, free beats expensive every day of the week

Google Cardboard sales and giveaways reach 5 million units. Google has sold or given away at least 5 million Cardboard virtual reality viewers since its launch in 2014. The New York Times gave out 1.1 million units, and other firms combined have probably delivered another 500,000. We think by the end of the year there […]

By March 24, 2016 Read More →
Autodesk invites activist shareholders onto board

Autodesk invites activist shareholders onto board

CEO Carl Bass warned about short-sighted activists with “simplistic views.” Two weeks later they are on the board of directors. By Randall S. Newton Autodesk has announced it is inviting representatives from so-called activist investor groups to join its board of directors. On the face of it, sounds like mild news. But there is more […]

By March 17, 2016 Read More →
Playing Rise of the Tomb Raider at 12.3 megapixels

Playing Rise of the Tomb Raider at 12.3 megapixels

The more you can see … the more you can game. By Pierre LeBoule When playing a high-action, first-person shooter (FPS) game like Rise of the Tomb Raider, you want high resolution and a very wide field of view (FOV). In many games you can adjust the FOV either in the main screen’s options or […]

By March 9, 2016 Read More →
My Workstation Christmas wish-list

My Workstation Christmas wish-list

Seven ways to upgrade components or to spec a whole new workstation. By Tom Lansford What was on my Christmas workstation wishlist this year? I’ve been looking at some of the new systems and technology that’s come out in time for Christmas; here is what I hope to find under the tree this year. Gimme […]

By December 23, 2015 Read More →
2015 was …

2015 was …

Amazing developments, shocking corporate changes, and a slowly recovering economy— what’s not to like? By Jon Peddie It’s that time of year again. The end of the world. The precipice. The place where we stand and look across at the new year, 2016, and back at the perilous crossings we’ve made through 2015. So, let’s […]

By December 21, 2015 Read More →
11 myths of computer graphics

11 myths of computer graphics

Jon Peddie interviews himself for Electronic Design; taking on the limits of game physics, integrated graphics, and why 4K is not good enough.  By Jon Peddie Over the years the magic of computer graphics (CG) has sparked the imagination and curiosity of millions—the specialist as well as the consumer. The movies, games, advertisements, science, medicine, and […]

By December 8, 2015 Read More →
MySolidworks Manufacturing Network goes international

MySolidworks Manufacturing Network goes international

SolidWorks expands its community resources to include access to manufacturers and VARs. In 2015, the company has expanded the MySolidWorks Manufacturing Network to worldwide manufacturing.

In search of the Digital Twin

In search of the Digital Twin

PTC makes the case for merging PLM and the Internet of Things at LiveWorx 2015 Stuttgart. By Tom Lansford Why does a CAD & PLM company invest in the Internet of Things, Big Data Analytics, and Augmented Reality? It could be due to a vision of a new “digital twin” where the digital and the real […]

By November 30, 2015 Read More →
ILM, Whiskeytree and the digital construction of Tomorrowland

ILM, Whiskeytree and the digital construction of Tomorrowland

Creative teams at ILM and Whiskytree used CineSync to stay in constant contact regarding scenes and CG creations. The gleaming futuristic cityscape is a central character in Disney’s Tomorrowland. A hidden city in a parallel dimension, built in the film by the great minds of the 19th Century but created for the silver screen by […]