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Author Archive: Jon Peddie

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Microsoft cranks up the buzz for Holoportation

Microsoft cranks up the buzz for Holoportation

You don’t know what it is, but you think you want one. By Jon Peddie Microsoft says holoportation is a new type of 3D capture technology that allows 3D models of people to be reconstructed, compressed, and transmitted anywhere in the world in real time— kind of a beam-me-up-Scotty thing. When combined with mixed reality […]

By April 29, 2016 Read More →
Intel goes in for an alignment

Intel goes in for an alignment

The wheels aren’t coming off, but they are bit out of line Intel Corporation, one of the best and biggest engineering companies in the world, has had to make a reality check. Those are tough times for any company or individual, tough but essential if you’re going to survive. Intel is going to survive, make […]

By April 20, 2016 Read More →
Portrait Displays synergic acquisition of SpectraCal

Portrait Displays synergic acquisition of SpectraCal

Adding color analysis to color correct makes total sense. Portrait Displays has been supplying visual enhancement software applications and middleware solutions for the computer display industry for almost two decades but didn’t have a closed-loop system. Customers relied on third parties to measure the results (at the screen). And although that worked, there could be […]

By April 18, 2016 Read More →
AMD powering new generation of laptops

AMD powering new generation of laptops

Jon Peddie offers a quick summary of why Bristol Ridge is worthy of your consideration. AMD is rolling out its seventh-generation APU code-named Bristol Ridge. (APU means Accelerated Processing Unit; it’s AMD’s way to combine CPU and GPU in one chip.) It’s bigger, faster, uses less power, and has found homes in Acer, HP, Lenovo […]

By April 14, 2016 Read More →
Even if you build virtual reality, they might not come

Even if you build virtual reality, they might not come

2016 is going to the test if the market succeeds— content holds the key. By Jon Peddie I’m on record as saying that without compelling content, virtual reality (VR) will be a short lived, expensive novelty that will break the hearts, and in some cases wallets, of users and investors. Compelling means taking the nonsense […]

By April 4, 2016 Read More →
The more pixels you store, the more you can do

The more pixels you store, the more you can do

Stuff your model into Nvidia’s 24GB frame buffer. In graphics, too much is never enough. By Jon Peddie Nvidia has released the M6000, a 24GB workstation graphics board, and says it will give users the performance and on-board memory needed to take on their biggest visualization challenges. Artists, animators, and editors can work in almost […]

By April 1, 2016 Read More →
Looking forward to Nvidia’s GTC conference

Looking forward to Nvidia’s GTC conference

Jon Peddie reveals what makes this annual conference on GPU-based computing so special. By Jon Peddie Every year now for the past seven years Nvidia has presented a GPU conference. The first in late September 2009 was named the GPU Technology Conference, and it overwhelmed the San Jose Fairmont hotel, prompting the company to rename […]

By March 30, 2016 Read More →
Autodesk plays host to the future of design at REAL conference

Autodesk plays host to the future of design at REAL conference

So much to experience; four days was not enough. By Jon Peddie Autodesk put on its second REAL Conference in San Francisco at Fort Mason, a refurbished old Navy supply and provisioning base on San Francisco Bay. It’s one of the cooler, edgier places in the Bay Area, and a perfect setting. The only problem […]

By March 21, 2016 Read More →
Sony has the advantage in virtual reality headsets

Sony has the advantage in virtual reality headsets

Ease of use, price, and one-stop shopping beats the competition. By Jon Peddie Now that Oculus has revealed its consumer version of the Rift HMD (head mounted display) for virtual reality (VR), consumers can start planning how they might engage with VR, and they have a choice—a do-it-yourself rig with a PC and Rift, or […]

By March 7, 2016 Read More →
The present and future of raytracing

The present and future of raytracing

New display capabilities and ever-increasing processing power keep this technology on the cutting edge.   By Jon Peddie More papers, patents and Ph.D.’s have been written and awarded on raytracing than any other computer graphic technique. Because raytracing is so important—and at the same time computationally burdensome—individuals and organizations have spent years and millions of […]

By February 18, 2016 Read More →