Author Archive: Jon Peddie

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You too can live in a 3D world

You too can live in a 3D world

The toys are out there. By Jon Peddie At Siggraph 2014 in Van­couver, Google was giving away Cardboard VR glass­es that use your large-screen smartphone as the display. I didn’t learn about it soon enough and didn’t get one. Every week since then I’ve put away 5 cents, and when I col­lected $4.55, I went […]

By January 5, 2015 0 Comments Read More →
A word about representing screen resolution

A word about representing screen resolution

You can’t just draw bigger boxes to describe better resolution. When some people make comparisons of resolution, they do so by drawing boxes, like this one. The above diagram is a mathematical representation of resolution, showing more pixels per line and more lines, while holding the pixel size constant. The other misrepresentation of resolution is […]

By January 2, 2015 1 Comments Read More →
2r1y—seeing and measuring in 3D what you see

2r1y—seeing and measuring in 3D what you see

Ukrainian startup has achieved a breakthrough in scanning, imaging, and measuring from off-the-shelf parts By Jon Peddie 2r1y, a startup with talent from Silicon Valley and Ukraine, was founded in 2012 by a group led by Richard Neumann and Serge Yefimov. They have spent the last couple of years building a technol­ogy for a perceptual […]

By December 3, 2014 0 Comments Read More →
Review: Microsoft Surface Pro 3

Review: Microsoft Surface Pro 3

Jon Peddie says “I love it—why did I wait?” By Jon Peddie Opening the boxes of the new Sur­face Pro 3 is a delight. The design­er packages have thick, solid sides, and the design elements of the wrappings and the interiors where the machine and its parts rest are (excuse the unctuous flatter) perfect. The […]

By October 31, 2014 0 Comments Read More →
Virtualization for the rest of us

Virtualization for the rest of us

The results of a recent Jon Peddie Research survey on remote graphics and virtualization for design and engineering turned up surprising results. By Jon Peddie A few months ago we conducted a worldwide survey of engineers and managers in the design and engineering field. Our goal was to find out what the level of awareness […]

By October 10, 2014 0 Comments Read More →
Even cheaper Windows devices are on the way

Even cheaper Windows devices are on the way

Microsoft has tweaked the cost of Windows, making it possible for vendors to ship new entry-level devices priced below $200. At IFA a bunch of Microsoft partners showed off super-low-cost Windows 8.1 devices to compete with Chromebooks. Acer, Asus, and Toshiba have announced sub-$200 Windows tablets or laptops at the show, and other vendors are […]

By September 12, 2014 0 Comments Read More →
New AMD FirePro models debut

New AMD FirePro models debut

4K display outputs now included on all workstation-class boards. At Siggraph AMD unveiled new additions to the FirePro professional graphics family with larger memory configurations, top to bottom 4K display support, increased compute performance, application certifications, and new drivers. At the top of the pile is AMD’s FirePro W9100, introduced in May of this year […]

By September 1, 2014 0 Comments Read More →
AMD introduces new ray tracing technology

AMD introduces new ray tracing technology

With 47 ray tracing products on the market, where will it fit in? By Jon Peddie Ray tracing (RT) is to CG as a Mars lander is to NASA—the ultimate goal, dream, and pursuit. At one time or another, almost every company that has ever had anything to do with computer graphics has either bought […]

By August 28, 2014 0 Comments Read More →
Gaming on a laptop—an Alienware 13

Gaming on a laptop—an Alienware 13

Alienware reclaims its crown as the best performer among gaming notebook. Alienware introduced its first gaming laptop in 2003. It was a challenge then to manage the power, thermals, and deliver gamer performance, but they did it, and established the category. Several other companies copied them over the years, but only Alienware stayed with the […]

By August 18, 2014 0 Comments Read More →
Encoded puppets for 3D animation modeling

Encoded puppets for 3D animation modeling

The Interactive Geometry Lab at ETH Zurich designs a new way to move and post virtual characters. By Jon Peddie Trying to ma­nipulate and move a model, or an idea, that’s in 3D while dealing with a 2D screen has never been easy. Various at­tempts have been made to give design­ers a 3D control or […]