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MIT Media Lab streamlines process of 3D printing hair

MIT Media Lab streamlines process of 3D printing hair

Cilllia automates design of individual hairs, bypassing manual methods in existing CAD tools.   By Amina Saeed MIT Media Lab researchers have developed a method to print hair with an innovative software technique replacing traditional 3D CAD. The pixel-mapping printing technique allows users to model and print thousands of hair-like structures rapidly. Previously, it took hours […]

By July 5, 2016 Read More →
2016 JPR Siggraph Press Luncheon to focus on game engines

2016 JPR Siggraph Press Luncheon to focus on game engines

Architects use them; filmmakers use them; even game developers use them. Game Engines are not just for games anymore; they have become creativity engines with a wide variety of applications. These programs give content creators a tool where the design, animation, storytelling, interactivity, look and feel, and lighting, are all elements that can be controlled […]

By June 14, 2016 Read More →
Testing the Nvidia GTX 1080 on the most demanding games

Testing the Nvidia GTX 1080 on the most demanding games

Nvidia’s first Pascal-generation graphics board for gaming packs a powerful punch. By Robert Dow [Editor’s note: Detailed benchmark results are available in the version of this article published in the May 23, 2016 edition of Jon Peddie Research TechWatch.] To test the Nvidia GTX1080, we focused on DX12-based games. The GTX 1080 is a next-gen […]

By June 2, 2016 Read More →
Sub2r breaks the rules to make a next-gen streaming camera

Sub2r breaks the rules to make a next-gen streaming camera

Open-architecture hardware for the rapidly growing live streaming market.   San Francisco startup Sub2r has developed a new high-density 3D imaging technology. First they worked on the software side, then realized they needed to create a camera to support the process. The needed a camera that would provide access to every aspect of the imaging […]

By June 1, 2016 Read More →
Extended PC buying cycle drove the add-in board market in first quarter

Extended PC buying cycle drove the add-in board market in first quarter

AMD gains market share on Nvidia. The market for add-in graphics boards (AIB) increased in the first quarter of 2016, according to the latest market report from Jon Peddie Research. AMD gained market share for the fourth consecutive quarter. Quarter-to-quarter AIB shipments increased 4.8% and 5.8% year-to-year. The JPR AIB Report tracks computer add-in graphics […]

By May 25, 2016 Read More →
A mixed quarter for graphics chips

A mixed quarter for graphics chips

AMD increased notebook market share from last quarter, while Nvidia saw a tiny market share increase year-over-year. The GPU market and the PC market in general continued to slide as users and corporations have stretched out their refresh rates, says Jon Peddie Research. Reporting on sales of graphics chips to computer manufacturers for the first […]

By May 24, 2016 Read More →
Nvidia unveils new Quadro GPUs

Nvidia unveils new Quadro GPUs

One for the road and one for the desk. By Alex Herrera Nvidia’s GPU Technology Conference (GTC) has in the past been a forum to launch a new line of Quadro brand professional GPU products. And while we this year we saw the official unveiling of the next-generation Pascal chip (the GP100), we didn’t see any […]

By May 12, 2016 Read More →
Big expectations behind Nvidia’s new Pascal GPU   

Big expectations behind Nvidia’s new Pascal GPU   

This next-generation compute platform will find a place in virtual reality, artificial intelligence, and deep learning as well as existing graphics-intensive applications.   By Alex Herrera The veils are now officially off of Pascal, as Nvidia gave a complete rundown on the ins and outs of the company’s next-generation GPU, expected for production release in […]

By May 3, 2016 Read More →
Otoy refreshes cloud-and-GPU rendering and video streaming products

Otoy refreshes cloud-and-GPU rendering and video streaming products

Path tracing is the new route to real-time rendering. Cloud-based software house Otoy is adding the Brigade path-tracing engine to the GPU renderer set of its OctaneEngine rendering software and Orbx video codex. Brigade is a real-time rendering engine for video games. It uses path tracing to render images as opposed to rasterization, used in […]

By April 21, 2016 Read More →
Soaring Bike lets you be Virtual E.T.

Soaring Bike lets you be Virtual E.T.

A Tokyo high school team creates a virtual reality ride. At the Laval Virtual conference, there was an emerging technologies section, similar to Siggraph, where innovative and surprising exhibits could be found. Time pressure prevented us from interviewing them all, which was a shame because there were many wonderful applications. However, one stood out for […]

By April 6, 2016 Read More →