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Author Archive: GfxS staff

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Authenticity is the key to good workstation performance benchmarks

Authenticity is the key to good workstation performance benchmarks

Benchmarks should include a variety of tests to characterize performance across a wide spectrum of applications and use cases.

By September 10, 2017 Read More →
Vega makes its debut in Radeon Pro line for workstations

Vega makes its debut in Radeon Pro line for workstations

AMD workstation-class product line refresh is a significant upgrade. 

By August 31, 2017 Read More →
AMD two-pronged attack at Siggraph: not just GPUs but CPUs as well

AMD two-pronged attack at Siggraph: not just GPUs but CPUs as well

Siggraph ’17: the hardware round-up

By August 29, 2017 Read More →
Siggraph 2017 hardware round-up

Siggraph 2017 hardware round-up

Dell announces a new
Precision workstation lineup
on the back of Skylakebased
Scalable Xeon

By August 28, 2017 Read More →
Cryptocurrency and gaming drive GPU sales in second quarter

Cryptocurrency and gaming drive GPU sales in second quarter

All vendors report strong results for a historically weak quarter.

By August 23, 2017 Read More →
Weighing the options for benchmarking workstation performance

Weighing the options for benchmarking workstation performance

Do you measure to get better workstation performance or choose ignorance as bliss?

By August 18, 2017 Read More →
GPU rendering brings American Gods to life

GPU rendering brings American Gods to life

Tendril studios utilizes Thinkbox Deadline and Amazon Redshift GPU rendering to revitalize its animation workflow.

By July 31, 2017 Read More →
Siggraph industry panel to discuss ramifications of “3D for all”

Siggraph industry panel to discuss ramifications of “3D for all”

The annual Jon Peddie Research Siggraph Press Luncheon features an all-star line up of technologists and practitioners.

By July 28, 2017 Read More →
Animated feature film Anchor’s Up cloud-rendered in less than six months

Animated feature film Anchor’s Up cloud-rendered in less than six months

PipelineFX Qube and Microsoft Azure coordinated cloud rendering services, allowing Norwegian animation studio Qvisten to import and complete complex rendering projects online.

By July 28, 2017 Read More →
Early CG artist David Em to keynote Siggraph Pioneers

Early CG artist David Em to keynote Siggraph Pioneers

Em pioneered the use of digital paint systems by professional artists, and created one of the first 3D characters.

By July 24, 2017 Read More →