Award-winning Substance Painter exits beta

The 1.0 release adds an updated user interface and new shaders.

Substance Painter, the award-winning particle painter for game asset creation, exits beta today with new features to help users more accurately depict age, decay, and fractures.

The flagship product from French startup Allegorithmic won “Best New Application” in this year’s CG Awards from 3D World. “Substance Painter is a look into the future of asset creation,” said Carlos Montero, Environment Art Lead at Cryptic Studios. “Its speed and feature set put other methods to shame – a really exciting step forward.”

New Substance Painter from Allegorithmic offers a set of 4K tools to create custom game assets. (Source: Allegorithmic)
New Substance Painter from Allegorithmic offers a set of 4K tools to create custom game assets. (Source: Allegorithmic)

On top of its core ability to accurately replicate the look of age, decay and fractures, Substance Painter 1.0 was designed from scratch for game asset development. Key features include multi-channel painting, non-destructive workflows, and physically based rendering in a real-time workflow.

Features added after its beta test period include high-res (4K) support and a customized version of Popcorn FX’s particle editor. For a full feature set, visit Allegorithmic’s website.

“Substance Painter carries the potential to fill a much needed gap in next-generation texture painting,” said Rich Diamant, Principal Artist at Riot Games. “Using physically based shaders helps artists see an extremely close representation of what an asset will look like in game; but it’s the ability to use custom substances as the tool automatically re-projects your history that makes Substance Painter the future of texturing. Plus particle painting is so cool!”