Siggraph Real Time Live seeks cutting edge interactive visualizations

The popular segment of the annual Computer Animation Festival provides researchers and developers to show off new users for interactive graphics.

Siggraph 2013 seeks cutting-edge research and innovation for the 5th Real-Time Live segment of the annual Siggraph Computer Animation Festival. The event seeks demonstrations of graphics applications that are interactively controlled, rendered in real time, and repeatable for a live audience.

iMedic uses a game interface to present interactive medical visualization in real time. Jason Jerald of Digital Artforms presented iMedic at Siggraph 2012 Real Time Live. (Source: ACM Siggraph)
iMedic uses a game interface to present interactive medical visualization in real time. Jason Jerald of Digital Artforms presented iMedic at Siggraph 2012 Real Time Live. (Source: ACM Siggraph)

Examples of accepted real-time simulations and graphics submissions include:

  • Military or industrial simulations
  • Interactive animation and graphics
  • Research projects
  • Computer games
  • Real-time art explorations
  • Scientific visualizations: medical, astrophysics, astronomy
  • Interactive data visualization and information graphics.

Accepted work will be demonstrated live on stage at Siggraph 2013 in Anaheim.  Selected works must be demonstrated live on a PC or game console.

The Real-Time Live submission deadline is March 5, 2013. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival.

For more information visit the Real Time Live page on the Siggraph 2013 website.

Mark Swain of Nvidia demonstrated a new method of using displacement maps to create tesselations for real-time animation at the Siggraph 2012 Real Time Live session. (Source: Nvidia)

Mark Swain of Nvidia demonstrated a new method of using displacement maps to create tesselations for real-time animation at the Siggraph 2012 Real Time Live session. (Source: Nvidia)
Mark Swain of Nvidia demonstrated a new method of using displacement maps to create tesselations for real-time animation at the Siggraph 2012 Real Time Live session. (Source: Nvidia)